157 research outputs found

    Flocking in noisy environments

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    We consider a perturbed version of the dynamics of a flock introduced by Cucker and Smale ("Emergent behaviour in flocks") and prove, under similar conditions, that nearly-alignment (a concept that is precised in the text) is achieved with a certain probability, bounded from below

    Optimal minimax strategy in a dice game

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    Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his opponent. If he rolls an ace, the dice is given to the opponent without adding any point. In this paper we formulate this game in the framework of competitive Markov decision processes (also known as stochastic games), show that the game has a value, provide an algorithm to compute the optimal minimax strategy, and present results of this algorithm in three different variants of the game.Comment: 14 page
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