409 research outputs found

    Avoiding Chaos in Wonderland

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    Wonderland, a compact, integrated economic, demographic and environmental model is investigated using methods developed for studying critical phenomena. Simulation results show the parameter space separates into two phases, one of which contains the property of long term, sustainable development. By employing information contain in the phase diagram, an optimal strategy involving pollution taxes is developed as a means of moving a system initially in a unsustainable region of the phase diagram into a region of sustainability while ensuring minimal regret with respect to long term economic growth.Comment: 22 pages, 9 figures. Submitted to Physica

    Slice and Dice: A Physicalization Workflow for Anatomical Edutainment

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    During the last decades, anatomy has become an interesting topic in education---even for laymen or schoolchildren. As medical imaging techniques become increasingly sophisticated, virtual anatomical education applications have emerged. Still, anatomical models are often preferred, as they facilitate 3D localization of anatomical structures. Recently, data physicalizations (i.e., physical visualizations) have proven to be effective and engaging---sometimes, even more than their virtual counterparts. So far, medical data physicalizations involve mainly 3D printing, which is still expensive and cumbersome. We investigate alternative forms of physicalizations, which use readily available technologies (home printers) and inexpensive materials (paper or semi-transparent films) to generate crafts for anatomical edutainment. To the best of our knowledge, this is the first computer-generated crafting approach within an anatomical edutainment context. Our approach follows a cost-effective, simple, and easy-to-employ workflow, resulting in assemblable data sculptures (i.e., semi-transparent sliceforms). It primarily supports volumetric data (such as CT or MRI), but mesh data can also be imported. An octree slices the imported volume and an optimization step simplifies the slice configuration, proposing the optimal order for easy assembly. A packing algorithm places the resulting slices with their labels, annotations, and assembly instructions on a paper or transparent film of user-selected size, to be printed, assembled into a sliceform, and explored. We conducted two user studies to assess our approach, demonstrating that it is an initial positive step towards the successful creation of interactive and engaging anatomical physicalizations

    ScaleTrotter: Illustrative Visual Travels Across Negative Scales

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    We present ScaleTrotter, a conceptual framework for an interactive, multi-scale visualization of biological mesoscale data and, specifically, genome data. ScaleTrotter allows viewers to smoothly transition from the nucleus of a cell to the atomistic composition of the DNA, while bridging several orders of magnitude in scale. The challenges in creating an interactive visualization of genome data are fundamentally different in several ways from those in other domains like astronomy that require a multi-scale representation as well. First, genome data has intertwined scale levels---the DNA is an extremely long, connected molecule that manifests itself at all scale levels. Second, elements of the DNA do not disappear as one zooms out---instead the scale levels at which they are observed group these elements differently. Third, we have detailed information and thus geometry for the entire dataset and for all scale levels, posing a challenge for interactive visual exploration. Finally, the conceptual scale levels for genome data are close in scale space, requiring us to find ways to visually embed a smaller scale into a coarser one. We address these challenges by creating a new multi-scale visualization concept. We use a scale-dependent camera model that controls the visual embedding of the scales into their respective parents, the rendering of a subset of the scale hierarchy, and the location, size, and scope of the view. In traversing the scales, ScaleTrotter is roaming between 2D and 3D visual representations that are depicted in integrated visuals. We discuss, specifically, how this form of multi-scale visualization follows from the specific characteristics of the genome data and describe its implementation. Finally, we discuss the implications of our work to the general illustrative depiction of multi-scale data

    How can the integration of environmental considerations into construction decisions help?

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    Buildings around the world (their design, maintenance and disposal) contribute significantly to global warming. It is no coincidence that achieving the sustainable operation of buildings is a priority objective worldwide, not only in terms of the choice of materials but also in terms of achieving the best possible technological solutions. The aim of the project is to deliver the highest possible quality results in a comprehensible way to all audiences in any way connected with the building industry: interested parties, renovators, builders, architects, contractors, etc

    Feature-assisted interactive geometry reconstruction in 3D point clouds using incremental region growing

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    Reconstructing geometric shapes from point clouds is a common task that is often accomplished by experts manually modeling geometries in CAD-capable software. State-of-the-art workflows based on fully automatic geometry extraction are limited by point cloud density and memory constraints, and require pre- and post-processing by the user. In this work, we present a framework for interactive, user-driven, feature-assisted geometry reconstruction from arbitrarily sized point clouds. Based on seeded region-growing point cloud segmentation, the user interactively extracts planar pieces of geometry and utilizes contextual suggestions to point out plane surfaces, normal and tangential directions, and edges and corners. We implement a set of feature-assisted tools for high-precision modeling tasks in architecture and urban surveying scenarios, enabling instant-feedback interactive point cloud manipulation on large-scale data collected from real-world building interiors and facades. We evaluate our results through systematic measurement of the reconstruction accuracy, and interviews with domain experts who deploy our framework in a commercial setting and give both structured and subjective feedback.Comment: 13 pages, submitted to Computers & Graphics Journa
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