991 research outputs found
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Chippe : a system for constraint driven behavioral synthesis
This report describes the Chippe system, gives some background previous work and describes several sample design runs of the system. Also presented are the sources of the design tradeoffs used by Chippe, and overview of the internal design model, and experiences using the system
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SLAM : an automated structure to layout synthesis system
SLAM is a structure to layout synthesis system. It incorporates parameterisable bit-sliced and glue-logic generators to produce high density layout. In this paper, we describe a sliced layout architecture and SLAM system. In addition, we present partitioning algorithms for generating the floorplan for such an architecture. The algorithms partition the netlist into component sets best suited for different layout styles such as bit-sliced or strip-oriented logic. Each group is partitioned further into clusters to achieve better area utilization. Several experiments demonstrate that highly dense layouts can be achieved by using these algorithms with the sliced layout architecture
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A decision support environment for behavioral synthesis
We present a specification of a general environment for behavioral synthesis centered around the user/designer as the primary motivator for decisions in design development. At each stage of the design process, the user can perform transformations on the design description through graphical user interfaces. Quality measures, physical estimates, and design hints are given to the user at each stage
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System clock estimation based on clock wastage minimization
When synthesizing a hardware implementation from behavioral descriptions, an important decision is the selection of a clock cycle to schedule the datapath operations into control steps. Most existing behavioral synthesis systems either require the designer to specify the clock cycle explicitly or require that the delays of the operators used in the design be specified in multiples of a clock cycle. In the absence of any tool to guide the selection of a clock cycle, a bad choice of the clock period could adversely affect the performance of the synthesized design. We present an algorithm for estimating the system clock based on a clock wastage minimization criteria. Limitations of previous approaches to the problem are discussed. The results obtained prove that the clock cycle estimated by the Clock Wastage Minimization method produce faster designs than previous solutions to the problem
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CHASSIS : a combined hardware selection and scheduling technique for performance driven synthesis
This report describes a new technique that combines the Hardware Scheduling and Component Selection phases for High Level Synthesis. Our technique simultaneously selects components from a given library while it schedules the operations into different control steps. The algoríthm improves previous work in scheduling because component costs and performance are considered during the scheduling process, enlarging the design search space and resulting in better optimized desígns
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BDEF : the behavioral design data exchange format
BDDB is a Behavioral Design Data Base that manages the design data produced and consumed by different behavioral synthesis tools. These different design tools retrieve design data from BDDB, manipulate the data, and then store the results back into the data base. BDDB thus needs to address the following two issues: (1) a design data exchange approach and (2) customized design data interfaces. To address the first issue, we have developed a textual description format for describing design data objects and relationships. This language, referred to as the Behavioral Design Data Exchange Format (BDEF), is used as common format for exchanging design data between BDDB and the design tools in the behavioral synthesis environment. To address the second issue, we have developed a behavioral object type description language (generally referred to as schema definition language) for describing the global data structures required by design tools as well as the desired design subviews of this global BDDB design information. One design view class, namely, BDEF, is the topic of this report.In this report we give a formal definition of the BDEF format. Then we describe a comprehensive example of applying BDEF to the behavioral synthesis domain. That is, we present the complete BDEF syntax for the Extended Control/Data Flow Graph Model (ECDFG), which is the design representation model used by most behavioral synthesis tools in the UCI CADLAB synthesis system. We also present several example descriptions of designs using this ECDFG model. A parser/graph compiler from BDEF into the generalized ECDFG design representation as well as a BDEF generator from the ECDFG data structures into the BDEF format have been implemented
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Pipelining of register transfer netlists
This paper describes a method for pipelining of register-to-register netlists. We define algorithms for inserting latches in a data path, both inside each unit and between the units as well as between control logic and the data path and for readjusting the state transition table. Experimental results on several benchmarks show 30%-40% improvement in performance
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MILO : a microarchitecture and logic optimizer
In this report we discuss strengths and weaknesses of logic synthesis systems and describe a system for microarchitectural and logic optimization. Our system uses a set of algorithms for synthesizing SSI/MSI macros from parameterized microarchitecture components. In addition, it uses rules for optimizing both at the microarchitecture and logic level. The system increases designer productivity and requires less design knowledge and experience from circuit engineers
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A new partitioning approach for layout synthesis from register-transfer netlists
Most of the IC today are described and documented using heiarchical netlists. In addition to gates, latches, and flip-flops, these netlists include sliceable register-transfer components such as registers, counters, adders, ALUs, shifters, register files, and multiplexers. Usually, these components are decomposed into basic gates, latches, and flip-flops, and are laid out using standard cells. The standard cell architecture requires excessive routing area, and does not exploit the bit-sliced nature of register-transfer components. In this paper, we present a new sliced-layout architecture to alleviate the preceding problems. We also describe partitioning algorithms that are used to generate the floorplan for this layout architecture. The partitioning algorithms not only select the best suited layout style for each component, but also consider critical paths, I/O pin locations, and connections between blocks. This approach improves the overall area utilization and minimizes the total wire length
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