4,167 research outputs found

    Space-time configuration for visualisation in information space

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    The Potentials of Agro-Industry for Growth Promotion and Equality Improvement in Indonesia

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    Despite its significant roles in accumulating and sustaining growth, agriculture’s contribution to GDP and employment inevitably decreases as the economy grows. One possible strategy to promote the welfare of the agricultural sectors as well attain overall economic growth is by the development of agro-industry. Earlier research findings have contended that agro-industry improves income equality while still maintaining economic growth. This article uses empirical data in a Social Accounting Matrix (SAM) framework to verify these findings. The results reveal that agro-industry is indeed an appropriate vehicle for pursuing the goals of growth promotion and income equality.agro-industry, Social Accounting Matrix (SAM),growth

    Interactive form creation: exploring the creation and manipulation of free form through the use of interactive multiple input interface

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    Most current CAD systems support only the two most common input devices: a mouse and a keyboard that impose a limit to the degree of interaction that a user can have with the system. However, it is not uncommon for users to work together on the same computer during a collaborative task. Beside that, people tend to use both hands to manipulate 3D objects; one hand is used to orient the object while the other hand is used to perform some operation on the object. The same things could be applied to computer modelling in the conceptual phase of the design process. A designer can rotate and position an object with one hand, and manipulate the shape [deform it] with the other hand. Accordingly, the 3D object can be easily and intuitively changed through interactive manipulation of both hands.The research investigates the manipulation and creation of free form geometries through the use of interactive interfaces with multiple input devices. First the creation of the 3D model will be discussed; several different types of models will be illustrated. Furthermore, different tools that allow the user to control the 3D model interactively will be presented. Three experiments were conducted using different interactive interfaces; two bi-manual techniques were compared with the conventional one-handed approach. Finally it will be demonstrated that the use of new and multiple input devices can offer many opportunities for form creation. The problem is that few, if any, systems make it easy for the user or the programmer to use new input devices

    LIVING QUR’AN: TRADISI WIRID AL-MA’TSĆȘRĀT DI SMAIT ABU BAKAR BOARDING SCHOOL KULON PROGO

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    This article discusses about the Living Quran study of recitation of wirid al-Ma’tsĆ«rāt at Abu Bakar Senior Boarding School Kulon Progo. It focuses on the practice of wirid al-Ma’tsĆ«rāt which is read routine by students at the school. This phenomenon, which has been going on since the school was founded, has positive values for students. They feel the positive impact of the tradition of reciting it in accordance with the function of the Koran as al-dzikr (to remembrance of Allah) and al-syifā’ (to treat for illness). With the Living Quran method, which is presented by descriptive-analitically method the result is indicate that interaction with the Koran in the form of recitation can provide peace of mind for the reader, whether recited individually or in congregation

    Exploring digital encounters in the city

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    In this paper we explore the types of encounters that technology enables. We consider the differences between digital and non-digital encounters, and investigate how technology can be appropriated for shared interactions that support conscious (or unconscious) social encounters. Finally, we describe two prototypes that generate different types of digital encounters in a city context, and we discuss our initial results

    Collective choreography of space: modelling digital co-Presence in a public arena

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    In this paper we report on recent investigations within an ongoing research project, which aims at developing a better understanding of the urban space augmented with the digital space. We are looking at developing sensing environments acting as an interface that can facilitate interactions between people and people, and people and their surrounding. Here we describe a preliminary study that aims at mapping and visualising the digital presence of people in the public arena. We outline initial observations about how people move and congregate, and illustrate the impact of the spatial and syntactical properties on the type of shared interactions. We suggest that by altering the relation between consciousness of communication and the intention of interaction, technology can be appropriated to support emergent choreography of space. This may help throw further light on the complex relationship between the digital space and urban space in general, and people’s relationship to each other and to the sensing environment. Finally, we discuss our initial results and mention briefly our ongoing work

    Framework for the implementation of urban big screens in the public space

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    In the last decade, big urban screens have appeared in town squares and on building facades across the UK. The use of these screens brings new potentials and challenges for city regulators, artists, architects, urban designers, producers, broadcasters and advertisers. Dynamic moving images form new architectural material, affecting our perception and the experience of the space around us. A new form of urban space is emerging that is fundamentally different from what we have known, and it seems that we are ill-equipped to deal with and analyse it. We are just beginning to understand the opportunities for public information, art and community engagement. Most of screens at present serve mainly commercial purposes, they do not broadcast information aimed at sharing community content nor do they support public social interactions. We need to see more negotiation between commercial, public and cultural interests. The SCREAM project addresses these new challenges by looking at the physical urban spaces and the potential spaces created by the new technologies

    The urban screen as a socialising platform: exploring the role of place within the urban space

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    In this paper we explore shared encounters mediated by technologies in the urban space. We investigate aspects that influence the interactions between people and people and people and their surroundings when technology is introduced in the urban space. We highlight the importance of space and the role of place in providing temporal and spatial mechanisms facilitating different types of social interactions and shared encounters. An emperical experiment was condeucted with a prototype that was implemented in the form of a digital screen, embeded in the physical surrounding in selected locations with low, medium and high pedestrian flows in the heritage City of Bath, UK. The aim is to create a novel urban experience that triggers shared encounters among friends, observers or strangers. Using the body as an interaface, the screen acted as a non-traditional interface and a facilitator between people and people and people and their surrounding environment. Here we outline early findings from deploying the digital screen as a socialiasing platform in a city context. We describe the user experience and demonstrate how people move, congregate and socialize around the digital surface. We illustrate the impact of the spatial and syntactical properties on the type of shared interactions in and highlight related issues. The initial findings indicated that introducing a digital platform as a public interactive installation in the urban space may provide a stage for emergent social interactions among various people and motivate users to actively and collaboratively play with the media. However, situating the digital platform in various locations, and depending on the context, might generate diverse and unpredicted social behaviours designers might be unaware of. In this respect we believe that the final experience is shaped by interconnection of structural, social, cultural, temporal and perhaps personal elements. We conclude by mentioning briefly our on going work
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