86 research outputs found

    Intuitive Shape Modeling by Shading Design

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    Shading has a great impact to the human perception of 3D objects. Thus, in order to create or to deform a 3D object, it seems natural to manipulate its perceived shading. This paper presents a new solution for the software implementation of this idea. Our approach is based on the ability of a user to coarsely draw a shading, under different lighting directions. With this intuitive process, users can create or edit a height field (locally or globally), that will correspond to the drawn shading values. Moreover, we present the possibility to edit the shading intensity by means of a specular reflectance model

    Coding cells of digital spaces: a framework to write generic digital topology algorithms

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    This paper proposes a concise coding of the cells of n-dimensional finite regular grids. It induces a simple, generic and efficient framework for implementing classical digital topology data structures and algorithms. Discrete subsets of multidimensional images (e.g. regions, digital surfaces, cubical cell complexes) have then a common and compact representation. Moreover, algorithms have a straightforward and efficient implementation, which is independent from the dimension or sizes of digital images. We illustrate that point with generic hypersurface boundary extraction algorithms by scanning or tracking. This framework has been implemented and basic operations as well as the presented applications have been benchmarked
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