48 research outputs found

    Selectivity of DNA polymerases toward α and β nucleotide substrates of d and l series

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    AbstractThe substrate properties of four carbocyclic d and l nucleoside 5′-triphosphate analogs toward HIV and AMV reverse transcriptases and terminal deoxynucleotidyl transferase were evaluated. The compounds of the d-β and l-β series were found to be terminating substrates for these enzymes, while the derivatives of the d-α and l-α series were recognized only by terminal deoxynucleotidyl transferase, suggesting that for the template-independent enzyme the mutual orientation of the two fragments is of no significance. A hypothesis for binding of nucleotides to the DNA polymerase active center was proposed

    Noncovalent RNA-peptide complexes detected by matrix-assisted laser desorption/ionization mass spectrometry

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    Gamification Elements and Their Perception by Different Gamer Types

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    Gamification is being applied more and more to information systems. Many developers apply similar strategies for the gamification of tasks. A benchmark conducted in 22 mobile apps containing gamification elements showed reward points as the most frequent design element. In a pilot user experiment, we analyzed the user perception of three gamification elements including reward points in the context of project management. Reward points are seen as motivating; in contrast a leader board was viewed more critically. It was shown that the judgment of elements depends on the game personality type. The gamer type Killer had a medium and significant correlation with a positive evaluation of the gaming elements. Only the gamer type Achiever had a positive and significant correlation with a positive judgment of rewards points
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