3 research outputs found

    Assessing the deterrent effect of symbolic guardianship through neighbourhood watch signs and police signs: a virtual reality study

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    This study examines the deterrent effects of neighbourhood watch signs and police signs as measures of symbolic guardianship on burglars versus non-offenders. In a virtual reality experiment, 181 burglars and 172 non-offenders scouted a virtual neighbourhood and were exposed to neighbourhood watch signs and/or signs suggesting police surveillance in the area. With neighbourhood watch signs present, both burglars and non-offenders perceived the neighbourhood residents as more likely to intervene. Burglars were also more likely to select a target closer to the exit than non-offenders when neighbourhood watch signs were present. The presence of police signs reduced the time spent scouting and the distance travelled for both burglars and non-offenders. Furthermore, as compared to non-offenders burglars selected houses with easier access, travelled less distance, and reported higher anticipation of neighbourhood resident intervention. Symbolic guardianship through neighbourhood watch or police sign seems to elicit only small effects in deterring burglars. They should not immediately be discounted as preventive measures, however, as small-effect interventions may be valuable as additions to well-established interventions

    Virtual reality als onderzoeksmethode om inbrekers te doorgronden

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    Virtual Burglary : Exploring the Potential of Virtual Reality to Study Burglary in Action

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    Objectives: This article explores the potential of virtual reality (VR) to study burglary by measuring user responses on the subjective, physiological, and behavioral levels. Furthermore, it examines the influence of individual dispositions, such as sensation seeking and self-control, on behavior during a virtual burglary event. Methods: Participants, male university undergraduates (N = 77), could freely move around a virtual neighborhood wearing a VR headset and using a game controller and were instructed to burgle one of the houses in the neighborhood. Participant movement, items stolen from the house, and heart rate (HR) were recorded throughout the burglary event. Individual dispositions were measured before, and subjective user responses were measured after, the event. Additionally, we experimentally varied whether there was an alarm sounding and participants’ beliefs about the chance of getting caught (deterrence). Results: Participants reacted subjectively to the burglary event by reporting high levels of presence in the virtual environment (VE) and physiologically by showing increased HRs. In terms of behavior, high deterrence resulted in fewer items being stolen and a shorter burglary. Furthermore, sensation seekers stole more valuable items, while participants high in conscientiousness stole fewer items. Conclusions: The results suggest that VEs have substantial potential for studying criminal behavior
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