63 research outputs found
Desain Bahan Ajar Penjumlahan Pecahan Berbasispendidikan Matematika Realistik Indonesia (Pmri) Untuk Siswa Kelas IV Sekolah Dasar Negeri 23 Indralaya
This research purposes to result teaching material of fractional summation on Indonesia Realistic Mathematic Education (PMRI) basis for class IV of SD N 23 Indralaya and find out dtudent's in enumerating fractional trough activity from informal to formal. The research subject of class IV SD N 23 Indralaya. Researcher used the methods: Design research ( Gravemaije, 2009) designed in 3 stages, i.e. Front β end analysis and expert review, teaching expriment and reflection, and assessment and evaluation stage. Based on front- end analysis, teaching material design on PMRI basis in the from of student book and teacher',s. Stage was teaching experiment carried out in class IV and observerped by 4 (four) observers, 3 obsevers observed studens aktivity and 1 (one) obsever which was the researcher erself observer the students and teacher activities, the result (after analyzed) was indicator 1 with the best category, indicator number 2, 3,4,5, 6, 7, and 8 student activity were seen well category, while in indecator numser 9 with poor criteria. Menwhile in the third stage was assessment or evaluatin was carried out to refer the students learning result achievement either daily evaluation or assignments. For daily evaluation result was 97,96% achievement in summsting the efrction with simelar quotation, 85,71% different quotation 65,21% student,s achiefement in summating mixed fraction and 83,67% student,s achievement in summating defferent quotation fraction with mixed mix praction.The student's assignment result for the first student who reached β₯ KKM was 33 students (67,30%), second assignment achievement was 38 students (77,66%), the third assignment achievement was 40 students (81,63%), and the fourth assignment reached 41 students (83,67%) which generally the assignment result was increasing
Building Counting by Traditional Game: Mathematics Program for Young Children
In line with design research, the use of Bermain Satu Rumah (BSR) as traditional game to support children\u27s counting classroom wherein students are encouraged to construct mathematical understanding. Number in traditional games is an interesting aspect that is helpful for children to encounter numerous situations that bring them into contact with sounds, symbols and meanings that relate to numbers. Bermain satu rumah as starting activity would be media to enhance student\u27s sense of number as well as to be used as learning material. By developing model-of problem of bermain satu rumah as traditional context, resultative counting is counting a number of things with the aim of determining how many are there (the result) that can be showed by using addition and multiplication concepts. Student\u27s thinking on their level exhibited us their successful conservation when they were in the last grade. The progress of understanding by game, especially bermain satu rumah, is concrete effort to support number learning in primary school. Using game in learning process, for instance, mathematics learning for primary school can be a mathematics program for young children
Pengembangan Web Support Untuk Siswa Sekolah Menengah Atas Jurusan IPA Pokok Bahasan Trigonometri
Tujuan dari penelitian ini adalah 1) menghasilkan Website Support untuk siswa SMA Jurusan IPA pada pokok bahasan Trigonometri yang valid dan praktis. 2) mengetahui efek potensial Website Support yang dikembangkan terhadap minat siswa SMA Jurusan IPA pada pokok bahasan Trigonometri di SMAN 2 Sekayu, SMAN 4 Lahat. Penelitian dilakukan melalui 2 tahapan yaitu 1) tahap premilinery meliputi semua persiapan awal. 2) Prototyping meliputi proses pendesaianan, pengembangan dan formative evaluation. Metode pengambilan datanya berupa walk trough, Angket. Hasil dari pengembangan ini adalah berupa sebuah website support untuk siswa SMA jurusan IPA pokok bahasan trigonometri, dengan alamat www.trigonometrisma.com . website ini telah dikategorikan valid dilihat dari proses validasi yang dilakukan oleh pakar bahasa, pakar desain web, praktisi matematika, dan dikatakan praktis setelah dilakukan uji coba hingga field test yang menunjukkan hasil yang positif berdasarkan komentar dan angket dari siswa. Berdasarkan uji lapangan diketahui bahwa website ini memiliki efek potensial terhadap minat siswa dari hasil analisis angket terutama dilihat dari sisi kesediaan terdapat 70,4% yang menyatakan ingin berlama β lama di website ini atau betah dan analisis pada menu ujian
Developing Pisa-like Mathematics Task with Indonesia Natural and Cultural Heritage as Context to Assess Students Mathematical Literacy
The aim of this research is produce a set of PISA-like mathematics task with Indonesia natural and cultural heritage as context which are valid, practical, to assess students' mathematics literacy. This is design research using type of development research with formative evaluation. A total of 20 students of SMP Negeri 1 Palembang. Beside, 10 experts were involved in this research to assess the feasibility of prototyping in terms of content, context and language. Walk through, documentation, questionnaire, test result, and interviews are way to collect the data. This research produced a PISA-like math task is as many 12 category of content, context, and process valid, practical and has potential effect. The validity came empirical evaluation of validation and reliability testing during small group. From the field test, we conclude that the tasks also potentially effect to the students' mathematical literacy in activating the indicators of each Fundamental Mathematical Capabilities
Meningkatkan Kemampuan Siswa Menyelesaikan Soal Kontekstual Melalui Cooperative Learning Di Kelas Viii1 SMP Negeri 2 Pedamaran Oki
Penelitian ini bertujuan untuk (1) meningkatkan sikap positif siswa terhadap mata pelajaran matematika melalui cooperative learning sebagai salah satu faktor penunjang dalam meningkatkan kemampuan siswa menyelesaiakan soal-soal kontekstual di kelas VIII1 SMP Negeri 2 Pedamaran OKI. (2) meningkatkan keaktifan siswa dalam cooperative learning sebagai salah satu faktor penunjang dalam meningkatkan kemampuan siswa menyelesaikan soal-soal kontekstual di kelas VIII1 SMP Negeri 2 Pedamaran OKI, (3) meningkatkan kemampuan siswa menyelesaiakan soal-soal kontekstual melalui cooperative learning di kelas VIII1 SMP Negeri 2 Pedamaran OKI. Metode penelitian yang digunakan adalah penelitian tindakan kelas yang terdiri dari perencanaan, pelaksanaan, pengamatan dan refleksi. Penelitian ini dilakukan sebanyak 2 siklus. Pengumpulan data dilakukan dengan angket, lembar observasi dan tes. Subjek penelitian ini adalah siswa kelas VIII1 yang berjumlah 39 orang. Dari hasil penelitian dan pembahasan diperoleh kesimpulan bahwa cooperative learning dapat meningkatkan kemampuan siswa menyelesaikan soal kontekstual di kelas VIII1 SMP Negeri 2 Pedamaran OKI
Pengembangan Blog Support Pembelajaran Matematika Sekolah Menengah Atas
This study aims to (1) get a valid and practice prototype mathematics' blog support for learning in senior high school, (2) see the effect of blog support for learning mathematics. That is used in this study is a developmental research that consist of conception, designing, collecting materials, assembling, trying out and distributing. Mathematics' blog support was tried out to eleventh grade of senior high school student in SMA YPI Tunas Bangsa. The instruments for collecting data are test, observation, questioner, and document analyzing. Test is used to see students' achievement. Observation is used to see students' activities. Questioner is used to see students' opinion after using mathematics' blog support. Document analyzing is used to see opinions of expert review about validity and practically of mathematics' blog support. The results of analysis are: (1) mathematics' blog support which is developed has been valid and practice. Valid is based on expert review. Practice is based on one to one and small group. (2) Mathematics' blog support which is developed has been effective for students' activities and students' achievement
Pengembangan Lembar Aktivitas Siswa Berbasis Masalah pada Materi Garis-garis Istimewa Segitiga di Kelas VII SMP
This study aims to produce a student activity sheet based on problem related material special lines triangle in class VII SMP which valid, practical, and have a potential effect. This type of research is development of research includes the preliminary study stages and phases of formative evaluation (self-evaluation, expert review, one-to-one, small group, and a field test). Research subjects in this study were VII.8 class in SMP Negeri 6 Palembang. Instruments used in this research is problem-based student activity sheets, lesson plans, documents (validation sheets), and test questions. Analysis of the data used is descriptive analysis. On the steps of expert reviews and one-to-one is made to see the validity of the student activity sheet. On the steps in small group made to look practicality. The field test is used to look at the potential effects of student activity sheets developed
Bahan Ajar Kalkulus 2 Menggunakan Macromedia Flash Dan Maple Di STKIP PGRI Lubuklinggau
This research purposes to result calculus II instructional material using valid, practical, and has potential effect Macromedia Flash and Maple toward student's learning result. Valid can be described from the validity assessment result based on content (in accordance with calculus II subject) and construct (in accordance with media producing rule. It is practically described from the small group test result. Data collecting was carried out by document analysis and test. It was development research consist of three stages, i.e. analysis, design, and evaluation stage. The subject of the research was 28 second semester students in mathematics education program in STKIP PGRI Lubuklinggau. From the test teaching material potential effect towards the result can be gained 81.2 average welled categories. Finally it can be concluded the effective developed teaching material in mathematic learning
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