17 research outputs found

    prasangka dan diskriminasi part 8

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    prasangka dan diskriminasi part 1

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    Visual Signal Device (VSD) For Deaf Sports Athletics Malaysia

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    Previous study revealed that the advancement of technology has widen the potential for all individual including the disable to participate in any sport competition. Deaflympic and Malaysia Deaf Games,SOPMA respectively provide the opportunity for the deaf people to compete in sports event internationally and locally. From the literature, it is shown that deaf individuals have some visual-spatial advantages relative to hearing individuals. Hence, in this study, Visual Signal Device (VSD) being developed as a sight-based visual starting system for deaf sports athletes in track and field event. VSD system consist of a RGB LED panel, controller and the SEIKO brand electronic gun. The VSD system were explored to see its effectiveness during the sports for deaf people. The results show that, VSD successfully employed during the recent SOPMA 2018 in Perak, Malaysi

    Visual signal device (VSD) for deaf sports athletics Malaysia

    Get PDF
    Previous study revealed that the advancement of technology has widen the potential for all individual including the disable to participate in any sport competition. Deaflympicand Malaysia Deaf Games,SOPMArespectively provide the opportunity for the deaf people to compete in sports event internationally and locally. From the literature, it is shown that deaf individuals have some visual-spatial advantages relative to hearing individuals. Hence, in this study, Visual Signal Device (VSD)beingdeveloped as a sight-based visual starting system for deaf sports athletes in track and field event. VSD system consist of a RGB LED panel, controller and the SEIKO brand electronic gun. The VSD system were exploredto see its effectiveness during the sports for deaf people. The results show that, VSD successfully employed during the recent SOPMA2018 in Perak, Malaysi

    Development of an indoor air quality checklist for risk assessment of indoor air pollutants by semiquantitative score in nonindustrial workplaces

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    Background: To meet the current diversified health needs in workplaces, especially in nonindustrial workplaces in developing countries, an indoor air quality (IAQ) component of a participatory occupational safety and health survey should be included. Objectives: The purpose of this study was to evaluate and suggest a multidisciplinary, integrated IAQ checklist for evaluating the health risk of building occupants. This IAQ checklist proposed to support employers, workers, and assessors in understanding a wide range of important elements in the indoor air environment to promote awareness in nonindustrial workplaces. Methods: The general structure of and specific items in the IAQ checklist were discussed in a focus group meeting with IAQ assessors based upon the result of a literature review, previous industrial code of practice, and previous interviews with company employers and workers. Results: For practicality and validity, several sessions were held to elicit the opinions of company members, and, as a result, modifications were made. The newly developed IAQ checklist was finally formulated, consisting of seven core areas, nine technical areas, and 71 essential items. Each item was linked to a suitable section in the Industry Code of Practice on Indoor Air Quality published by the Department of Occupational Safety and Health. Conclusion: Combined usage of an IAQ checklist with the information from the Industry Code of Practice on Indoor Air Quality would provide easily comprehensible information and practical support. Intervention and evaluation studies using this newly developed IAQ checklist will clarify the effectiveness of a new approach in evaluating the risk of indoor air pollutants in the workplace

    Aktiviti Gelombang Otak Semasa Rehat, Sudoku Dan Selepas Simulasi Perlawanan Taekwondo

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    Aktiviti gelombang otak dikatakan berbeza dalam keadaan yang berbeza. Kajian ini dijalankan untuk mengenal pasti corak aktiviti gelombang otak dalam keadaan yang berbeza iaitu ketika rehat, semasa bermain sudoku dan selepas simulasi perlawanan taekwondo. Tiga orang atlet taekwondo wanita yang berpengalaman menyertai pertandingan peringkat kebangsaan dipilih sebagai subjek untuk kajian ini. Aktiviti gelombang otak subjek direkodkan ketika subjek berada dalam keadaan rehat sambil mendengar muzik jenis instrumental, semasa subjek bermain sudoku dan sejurus selepas simulasi perlawanan taekwondo menggunakan electroencephalogram (EEG) dalam perisian Biopac Student Lab. Aktiviti gelombang otak kemudian diekstrak kepada empat jenis gelombang otak iaitu alpha, beta, delta dan theta. Perubahan tertinggi dari nilai sifar bagi setiap empat saat dikenal pasti dan corak gelombang otak diperolehi. Aktiviti gelombang otak dianalisis menggunakan repeated measures analysis of variance dalam Statistical Package of Social Sciences. Sphericity assumption diterima dengan main effect keadaan ujian adalah tidak signifikan bagi gelombang otak beta dan theta antara keadaan rehat, semasa bermain sudoku dan selepas simulasi perlawanan dengan nilai p masing-masing ialah p = 0.625 dan p = 0.423 iaitu p > 0.05. Sphericity assumption diterima dengan main effect keadaan ujian adalah signifikan bagi gelombang otak alpha F(2, 4) = 19.966, p = 0.008, p < 0.05 dan delta F(2, 4) = 27.842, p = 0.004, p < 0.05 antara keadaan rehat, semasa bermain sudoku dan selepas simulasi perlawanan di mana keputusan simulasi perlawanan menunjukkan peningkatan drastik dalam relaksasi mental

    Aktiviti gelombang otak semasa rehat, sudoku dan selepas simulasi perlawanan taekwando

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    Aktiviti gelombang otak dikatakan berbeza dalam keadaan yang berbeza. Kajian ini dijalankan untuk mengenal pasti corak aktiviti gelombang otak dalam keadaan yang berbeza iaitu ketika rehat, semasa bermain sudoku dan selepas simulasi perlawanan taekwondo. Tiga orang atlet taekwondo wanita yang berpengalaman menyertai pertandingan peringkat kebangsaan dipilih sebagai subjek untuk kajian ini. Aktiviti gelombang otak subjek direkodkan ketika subjek berada dalam keadaan rehat sambil mendengar muzik jenis instrumental, semasa subjek bermain sudoku dan sejurus selepas simulasi perlawanan taekwondo menggunakan electroencephalogram (EEG) dalam perisian Biopac Student Lab. Aktiviti gelombang otak kemudian diekstrak kepada empat jenis gelombang otak iaitu alpha, beta, delta dan theta. Perubahan tertinggi dari nilai sifar bagi setiap empat saat dikenal pasti dan corak gelombang otak diperolehi. Aktiviti gelombang otak dianalisis menggunakan repeated measures analysis of variance dalam Statistical Package of Social Sciences. Sphericity assumption diterima dengan main effect keadaan ujian adalah tidak signifikan bagi gelombang otak beta dan theta antara keadaan rehat, semasa bermain sudoku dan selepas simulasi perlawanan dengan nilai p masingmasing ialah p = 0.625 dan p = 0.423 iaitu p > 0.05. Sphericity assumption diterima dengan main effect keadaan ujian adalah signifikan bagi gelombang otak alpha F(2, 4) = 19.966, p = 0.008, p < 0.05 dan delta F(2, 4) = 27.842, p = 0.004, p < 0.05 antara keadaan rehat, semasa bermain sudoku dan selepas simulasi perlawanan di mana keputusan simulasi perlawanan menunjukkan peningkatan drastik dalam relaksasi mental

    prasangka dan diskriminasi part 4

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    Movement pattern in term of court coverage among top international male and female badminton players during BWF World Championships 2013

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    The aim of this study are to identify the movement patterns of top international male and female badminton players in term of their court coverage. Twenty games (n=20), ten each from the males and females single of the World Championships 2013, were chosen for this study. The subjects were all elite athletes from the various countries’ national squads. All games were analysed using Sports code Pro, which was recorded by Astro Beyond. Then, the researcher is required to identify the specific movement patterns especially on court. Finally, the movement patterns and direction movement of athletes on court were identified and analysed. From the results of this study, we can see that the opponents will try to send the shuttlecock to the sites far from the players to earn advantages. It is a need for the badminton players to have a proper physical conditioning training in order to increase their performance and at the same time reduce the risks of injury

    The effect of modification psychomotor tasks in the virtual reality on cadence and behavioural responses of cycling

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    Virtual reality is an alternative tool to provide a safe and competitive environment, especially for training and competitions. This study aims to evaluate the effects of modified psychomotor tasks in the virtual reality on the alpha/beta ratio, power output, heart rate, and cadence. The participants are recruited among national development cyclists from National Sport School. The environment of virtual reality was modified from the available virtual reality TACX smart trainer system. The one-way multivariate of variance (MANOVA) identified the effects of the five different levels of psychomotor task (independent variables) in virtual reality on multiple variables of physiological responses. The MANOVA results indicate a statistically significant multivariate main effect for the five levels of task difficulty in road cycling, when jointly considering on the variables of alpha/beta ratio, power output, heart rate, and cadence. The multivariate general linear model for univariate ANOVA results demonstrates a significant difference between subject on alpha/beta ratio and cadence. Significant task pairwise differences were obtained for cadence between Task 1 and both Tasks 2 and 5. The results suggest human’s interaction with virtual reality, specifically during the psychomotor task during road cycling. The significant effects on the joint physiological responses ensured that evaluation of the experiment on developed task difficulty in virtual reality was practical, applicable and can be modified when required for training or assessment. The involvement of cognitive functions in response to behavioural mechanism merits further investigation and are deferred for future work
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