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Integrating simulation games into construction curricula: the VCS3 case study
In recent years, in response to higher construction industry standards for project design and delivery under
budget, time and safety constraints, technological advances have dramatically changed how design and
construction information is represented and managed. To prepare students to respond to these new industry
demands, approaches to teaching dynamic construction planning and management practices are changing. As a
result, simulation games are gaining interest as an approach to providing students with learning experiences
better aligned with complex problems in the areas of construction bidding, planning and management. However,
while the use of simulation games in teaching construction shows some promising results, it remains sporadic
due to high development costs, implementation challenges, and uncertainty of their effectiveness as learning
tools. To address this gap, we developed and evaluated a free and open-source construction management game –
the Virtual Construction Simulator (VCS) – that involves teaching a more holistic decision making process to
planning and managing construction projects. This paper discusses the learning objectives that guided VCS3
development, implementation and assessment, and concludes with findings and recommendations for its broader
implementation and future research