10 research outputs found

    Institutionalize Reciprocity to Overcome the Public Goods Provision Problem

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    <div><p>Cooperation is fundamental to human societies, and one of the important paths for its emergence and maintenance is reciprocity. In prisoner’s dilemma (PD) experiments, reciprocal strategies are often effective at attaining and maintaining high cooperation. In many public goods (PG) games or <i>n</i>-person PD experiments, however, reciprocal strategies are not successful at engendering cooperation. In the present paper, we attribute this difficulty to a coordination problem against free riding among reciprocators: Because it is difficult for the reciprocators to coordinate their behaviors against free riders, this may lead to inequality among players, which will demotivate them from cooperating in future rounds. We propose a new mechanism, institutionalized reciprocity (IR), which refers to embedding the reciprocal strategy as an institution (i.e., institutionalizing the reciprocal strategy). We experimentally demonstrate that IR can prevent groups of reciprocators from falling into coordination failure and achieve high cooperation in PG games. In conclusion, we argue that a natural extension of the present study will be to investigate the possibility of IR to serve as a collective punishment system.</p></div

    Sustainability of common pool resources

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    <div><p>Sustainability has become a key issue in managing natural resources together with growing concerns for capitalism, environmental and resource problems. We hypothesize that the ongoing modernization of competitive societies, which we refer to as “capitalism,” affects human nature for utilizing common pool resources, thus compromising sustainability. To test this hypothesis, we design and implement a set of dynamic common pool resource games and experiments in the following two types of Nepalese areas: (i) rural (non-capitalistic) and (ii) urban (capitalistic) areas. We find that a proportion of prosocial individuals in urban areas is lower than that in rural areas, and urban residents deplete resources more quickly than rural residents. The composition of proself and prosocial individuals in a group and the degree of capitalism are crucial in that an increase in prosocial members in a group and the rural dummy positively affect resource sustainability by 65% and 63%, respectively. Overall, this paper shows that when societies move toward more capitalistic environments, the sustainability of common pool resources tends to decrease with the changes in individual preferences, social norms, customs and views to others through human interactions. This result implies that individuals may be losing their coordination abilities for social dilemmas of resource sustainability in capitalistic societies.</p></div

    The locations of fields: Kathmandu and Pokhara as urban areas and Parbat and Chitwan as rural areas.

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    <p>The locations of fields: Kathmandu and Pokhara as urban areas and Parbat and Chitwan as rural areas.</p

    Terminal periods across the rural and urban areas.

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    <p>Terminal periods across the rural and urban areas.</p

    Summary statistics.

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    <p>Summary statistics.</p

    Poisson regression for the terminal periods in the dynamic CPR games.

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    <p>Poisson regression for the terminal periods in the dynamic CPR games.</p

    Frequency distributions of terminal periods between rural and urban areas.

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    <p>The frequencies of terminal periods between the urban (the left) and rural (the right) areas are shown separately.</p

    Preemptive Striking in Individual and Group Conflict

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    <div><p>In this study, we conducted a laboratory experiment to assess preemptive striking by and towards individuals or groups. In the framework of a preemptive strike game, we set the following four conditions: one person faced another person, one person faced a three-person group, a three-person group faced an individual, and a three-person group faced another three-person group. Previous studies have revealed that greed is activated when participants belong to a group, while fear is activated when participants interact with a group, and further, that attacking behaviors in the preemptive strike game are driven by fear. These observations led to a hypothesis that high attack rates would be realized when participants interact with a group, regardless of whether the participants make decisions as individuals or a group. The results of our experiment, however, rejected this hypothesis. Among the four conditions, the attack rate was highest when a three-person group faced an individual. As possible reasons for our observation, we discuss the potential threat stemming from the imbalance in the effectiveness of attack between individuals and groups, and the (incorrect) belief by groups that single individuals would be more likely to attack out of fear.</p></div
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