21 research outputs found

    On the spine of a PDE surface

    Get PDF
    yesThe spine of an object is an entity that can characterise the objectÂżs topology and describes the object by a lower dimension. It has an intuitive appeal for supporting geometric modelling operations. The aim of this paper is to show how a spine for a PDE surface can be generated. For the purpose of the work presented here an analytic solution form for the chosen PDE is utilised. It is shown that the spine of the PDE surface is then computed as a by-product of this analytic solution. This paper also discusses how the of a PDE surface can be used to manipulate the shape. The solution technique adopted here caters for periodic surfaces with general boundary conditions allowing the possibility of the spine based shape manipulation for a wide variety of free-form PDE surface shapes

    A criterion on thinning in digital pictures

    No full text

    Directional 3D thinning using 8 subiterations

    No full text
    Thinning of a binary object is an iterative layer by layer erosion to extract an approximation to its skeleton. In order to provide topology preservation, different thinning techniques have been proposed. One of them is the directional (or border sequential) approach in which each iteration step is subdivided into subiterations where only border points of certain kind are deleted in each subiteration. There are six kinds of border points in 3D images, therefore, 6–subiteration parallel thinning algorithms were generally proposed. In this paper, we present two 8–subiteration algorithms for extracting “surface skeletons” and “curve skeletons”, respectively. Both algorithms work in cubic grid for (26,6) images. Deletable points are given by templates that makes easy implementation possible

    Fully parallel 3D thinning algorithms based on sufficient conditions for topology preservation

    No full text
    This paper presents a family of parallel thinning algorithms for extracting medial surfaces from 3D binary pictures. The proposed algorithms are based on sufficient conditions for 3D parallel reduction operators to preserve topology for (26, 6) pictures. Hence it is self-evident that our algorithms are topology preserving. Their efficient implementation on conventional sequential computers is also presented

    3D Parallel Thinning Algorithms Based on Isthmuses

    No full text
    Abstract. Thinning is a widely used technique to obtain skeleton-like shape features (i.e., centerlines and medial surfaces) from digital binary objects. Conventional thinning algorithms preserve endpoints to provide important geometric information relative to the object to be represented. An alternative strategy is also proposed that preserves isthmuses (i.e., generalization of curve/surface interior points). In this paper we present ten 3D parallel isthmus-based thinning algorithm variants that are derived from some sufficient conditions for topology preserving reductions
    corecore