514 research outputs found
Reconstruction of the repetitive antifreeze glycoprotein genomic loci in the cold-water gadids Boreogadus saida and Microgadus tomcod.
Abstract Antifreeze glycoproteins (AFGPs) are a novel evolutionary innovation in members of the northern cod fish family (Gadidae), crucial in preventing death from inoculative freezing by environmental ice in their frigid Arctic and sub-Arctic habitats. However, the genomic origin and molecular mechanism of evolution of this novel life-saving adaptive genetic trait remained to be definitively determined. To this end, we constructed large insert genomic DNA BAC (bacterial artificial chromosome) libraries for two AFGP-bearing gadids, the high-Arctic polar cod Boreogadus saida and the cold-temperate Atlantic tomcod Microgadus tomcod, to isolate and sequence their AFGP genomic regions for fine resolution evolutionary analyses. The BAC library construction encountered poor cloning efficiency initially, which we resolved by pretreating the agarose-embedded erythrocyte DNA with a cationic detergent, a method that may be of general use to BAC cloning for teleost species and/or where erythrocytes are the source of input DNA. The polar cod BAC library encompassed 92,160 clones with an average insert size of 94.7 kbp, and the Atlantic tomcod library contained 73,728 clones with an average insert size of 89.6 kbp. The genome sizes of B. saida and M. tomcod were estimated by cell flow cytometry to be 836 Mbp and 645 Mbp respectively, thus their BAC libraries have approximately 10- and 9.7-fold genome coverage respectively. The inclusiveness and depth of coverage were empirically confirmed by screening the libraries with three housekeeping genes. The BAC clones that mapped to the AFGP genomic loci of the two gadids were then isolated by screening the BAC libraries with gadid AFGP gene probes. Eight minimal tiling path (MTP) clones were identified for B. saida, sequenced, and assembled. The B. saida AFGP locus reconstruction produced both haplotypes, and the locus comprises three distinct AFGP gene clusters, containing a total of 16 AFGP genes and spanning a combined distance of 512 kbp. The M. tomcod AFGP locus is much smaller at approximately 80 kbp, and contains only three AFGP genes. Fluorescent in situ hybridization with an AFGP gene probe showed the AFGP locus in both species occupies a single chromosomal location. The large AFGP locus with its high gene dosage in B. saida is consistent with its chronically freezing high Arctic habitats, while the small gene family in M. tomcod correlates with its milder habitats in lower latitudes. The results from this study provided the data for fine resolution sequence analyses that would yield insight into the molecular mechanisms and history of gadid AFGP gene evolution driven by northern hemisphere glaciation
The interaction between microcapsules with different sizes and propagating cracks
The microcapsule-contained self-healing materials are appealing since they can heal the cracks automatically and be effective for a long time. Although many experiments have been carried out, the influence of the size of microcapsules on the self-healing effect is still not well investigated. This study uses the two-dimensional discrete element method (DEM) to investigate the interaction between one microcapsule and one microcrack. The influence of the size of microcapsules is considered. The potential healing time and the influence of the initial damage are studied. The results indicate that the coalescence crack is affected by the size of holes. The elastic modulus, the compressive strength and the coalescence stress decrease with the rising radius of holes. The initial damage in experiments should be greater than 95% of the compressive strength to enhance the self-healing effect. The large microcapsules require slight initial damage. Both a new type of displacement field near the crack and a new category of coalescence crack are observed. The influence of sizes of holes on the cracking behavior of concrete with a circular hole and a pre-existing crack is clarified
Extend Wave Function Collapse to Large-Scale Content Generation
Wave Function Collapse (WFC) is a widely used tile-based algorithm in
procedural content generation, including textures, objects, and scenes.
However, the current WFC algorithm and related research lack the ability to
generate commercialized large-scale or infinite content due to constraint
conflict and time complexity costs. This paper proposes a Nested WFC (N-WFC)
algorithm framework to reduce time complexity. To avoid conflict and
backtracking problems, we offer a complete and sub-complete tileset preparation
strategy, which requires only a small number of tiles to generate aperiodic and
deterministic infinite content. We also introduce the weight-brush system that
combines N-WFC and sub-complete tileset, proving its suitability for game
design. Our contribution addresses WFC's challenge in massive content
generation and provides a theoretical basis for implementing concrete games.Comment: This paper is accepted by IEEE Conference on Games 2023 (nomination
of the Best Paper Award
Influences of Divalent Ions in Natural Seawater/River Water on Nanofluidic Osmotic Energy Generation
Besides the dominant NaCl, natural seawater/river water contains trace
multivalent ions, which can provide effective screening to surface charges.
Here, in both negatively and positively charged nanopores, influences from
divalent ions as counterions and coions have been investigated on the
performance of osmotic energy conversion (OEC) under natural salt gradients. As
counterions, trace Ca2+ ions can suppress the electric power and conversion
efficiency significantly. The reduced OEC performance is due to the bivalence
and low diffusion coefficient of Ca2 ions, instead of the uphill transport of
divalent ions discovered in the previous work. Effectively screened charged
surfaces by Ca2+ ions induce enhanced diffusion of Cl ions which simultaneously
decreases the net ion penetration and ionic selectivity of the nanopore. While
as coions, Ca2+ ions have weak effects on the OEC performance. The promotion
from charged exterior surfaces on OEC processes for ultra-short nanopores is
also studied, which effective region is ~200 nm in width beyond pore boundaries
independent of the presence of Ca2+ ions. Our results shed light on the
physical details of the nanofluidic OEC process under natural seawater/river
water conditions, which can provide a useful guide for high-performance osmotic
energy harvesting.Comment: 24 pages, 5 figure
Diffusion Model Conditioning on Gaussian Mixture Model and Negative Gaussian Mixture Gradient
Diffusion models (DMs) are a type of generative model that has a huge impact
on image synthesis and beyond. They achieve state-of-the-art generation results
in various generative tasks. A great diversity of conditioning inputs, such as
text or bounding boxes, are accessible to control the generation. In this work,
we propose a conditioning mechanism utilizing Gaussian mixture models (GMMs) as
feature conditioning to guide the denoising process. Based on set theory, we
provide a comprehensive theoretical analysis that shows that conditional latent
distribution based on features and classes is significantly different, so that
conditional latent distribution on features produces fewer defect generations
than conditioning on classes. Two diffusion models conditioned on the Gaussian
mixture model are trained separately for comparison. Experiments support our
findings. A novel gradient function called the negative Gaussian mixture
gradient (NGMG) is proposed and applied in diffusion model training with an
additional classifier. Training stability has improved. We also theoretically
prove that NGMG shares the same benefit as the Earth Mover distance
(Wasserstein) as a more sensible cost function when learning distributions
supported by low-dimensional manifolds
Three-dimensional topology optimization of auxetic metamaterial using isogeometric analysis and model order reduction
In this work, we present an efficiently computational approach for designing
material micro-structures by means of topology optimization. The central idea
relies on using the isogeometric analysis integrated with the parameterized
level set function for numerical homogenization, sensitivity calculation and
optimization of the effective elastic properties. Design variables, which are
level set values associated with control points, are updated from the optimizer
and represent the geometry of the unit cell. We further improve the
computational efficiency in each iteration by employing reduced order modeling
when solving linear systems of the equilibrium equations. We construct a
reduced basis by reusing computed solutions from previous optimization steps,
and a much smaller linear system of equations is solved on the reduced basis.
Two- and three-dimensional numerical results show the effectiveness of the
topology optimization algorithm coupled with the reduced basis approach in
designing metamaterials
NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination
Recent advances in implicit neural representation have demonstrated the
ability to recover detailed geometry and material from multi-view images.
However, the use of simplified lighting models such as environment maps to
represent non-distant illumination, or using a network to fit indirect light
modeling without a solid basis, can lead to an undesirable decomposition
between lighting and material. To address this, we propose a fully
differentiable framework named neural ambient illumination (NeAI) that uses
Neural Radiance Fields (NeRF) as a lighting model to handle complex lighting in
a physically based way. Together with integral lobe encoding for
roughness-adaptive specular lobe and leveraging the pre-convoluted background
for accurate decomposition, the proposed method represents a significant step
towards integrating physically based rendering into the NeRF representation.
The experiments demonstrate the superior performance of novel-view rendering
compared to previous works, and the capability to re-render objects under
arbitrary NeRF-style environments opens up exciting possibilities for bridging
the gap between virtual and real-world scenes. The project and supplementary
materials are available at https://yiyuzhuang.github.io/NeAI/.Comment: Project page: <a class="link-external link-https"
href="https://yiyuzhuang.github.io/NeAI/" rel="external noopener
nofollow">https://yiyuzhuang.github.io/NeAI/</a
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