88 research outputs found

    The role of spatial contextual factors in mobile personalization at large sports events

    Get PDF
    This paper presents three field studies undertaken at large sports events in the UK and China, with aim of improving the user experience at these types of events through the design of personally-relevant mobile services. These field studies investigated: which aspects of spatial context were relevant within the confines of a large sporting event, how their relevance differed according to sports event and language/culture, and how they could be used to prescribe the behaviour of a personalizable/adaptive mobile device. Spatial aspects of context were found to be highly significant within the large sports arena. They can be used to maximize the relevance of information and communication services delivered to a spectator over a mobile device. A range of design implications are discussed

    Design of the user experience for personalized mobile services

    Get PDF
    This article describes how user centered, and particularly co-design methods can help maximize user experience for personalized services delivered over a mobile device. The specific focus was designing for Chinese spectators at large sports events (such as football matches, swimming galas or athletics meetings). User experience was assumed to comprise user, product, social, cultural and usage context components. Co-design methods were incorporated into a semi- structured HCI design process that comprised content, conceptual, interaction and presentation design, followed by field and lab-based user evaluation. There were two co-design methods in particular which were found to be key to working effectively with Chinese users. Emotion Cards were used to help overcome some of the inhibitions of participants and to encourage them to provide more open and unequivocal design input. The User Advisory Board was a group of participants who mediated the relationship between the designer and other participants at various design stages. They helped to ensure genuine collaboration because the wider participants felt (1) less like the object of study and (2) more able to communicate their needs during the design process

    Mobile personalization at large sports events : user experience and mobile device personalization

    Get PDF
    Mobile personalization is frequently discussed, and has been shown in relation to a number of usage scenarios. However, this research has focused mainly on technology development. There have been few studies of mobile user experience, and personalization in sports. This paper is devoted to the new field of studying the user experience related to mobile personalization at large sports events (LSE). In order to support and enrich the user experience at LSE with mobile personalization, this study investigates the current audience experience at stadiums and derives the usage patterns that device personalization could usefully support in this context

    Mobile personalization in the context of large sports events

    Get PDF
    The paper reports a study of mobile personalization in the context of large sport events, specifically with Chinese users. The study compared the user experience obtained by Chinese spectators at a large sports event when using a prototype mobile application that either did, or did not, allow personalization. The study found that mobile personalization could play an important role in enriching the user experience at large sport events, but also had some potential drawbacks. In addition, limitations were identified with existing user centred design methods with Chinese users and suggestions for appropriate evaluation methods for these users are made

    The impact of user- and system-initiated personalization on the user experience at large sports events

    Get PDF
    This article describes an experimental study investigating the impact on user experience of two approaches of personalization of content provided on a mobile device, for spectators at large sports events. A lab-based experiment showed that a system-driven approach to personalization was generally preferable, but that there were advantages to retaining some user control over the process. Usability implications for a hybrid approach, and design implications are discussed, with general support for countermeasures designed to overcome recognised limitations of adaptive systems

    A preliminary comparison of desk and panel crit settings in the design studio

    Get PDF
    © 2015, The Design Society. All rights reserved. 'Desk Crit' has been described as the most important critique setting for teaching design. This approach has been shown to be beneficial in providing different perspectives on design problems to students and bridging to professional practice. However, some issues may be envisaged in this style. In this paper, we try to address these issues by adopting a panel based critique setting named 'Panel Crit' in a second year product design studio. The 'Panel Crit' setting is then compared with the 'Desk Crit' setting through a questionnaire and a structured interview with 16 students. The survey protocol is based on an evaluation of teaching survey and consists of 12 close-ended and three open-ended questions. The protocol compares the critique styles across four dimensions: communication, learning, feedback and satisfaction. The preliminary results reveal the effectiveness of a panel-based critique in providing unambiguous feedback, avoiding multiple presentations and increasing time efficiency during studio sessions. However, our results confirm previous research findings which highlight the importance of 'Desk Crit' in conveying fundamental design skills, introducing students to design practice and showing practitioner's approaches to design problems. We believe our findings could contribute to the understanding of how critique settings impact student's learning experience in design studio

    The development of a quality of life scale for informal carers for older adults

    Get PDF
    Background: The aim of the study was to develop a multidimensional quality of life instrument suitable for use among individuals across cultures who have an informal care role for older persons. Methods: Participants were informal carers of older adults in the United Kingdom (n = 308), United States (n = 164), and China (n = 131). We carried out exploratory and confirmatory factor analyses of 61 items derived from the eight-factor Adult Carers Quality of Life Questionnaire with newly added items to define both traditional and nontraditional informal care roles. Results: Findings suggest a 24-item quality of life scale with a six-factor structure to caring for older adults that assesses (a) exhaustion, (b) adoption of a traditional carer role, (c) personal growth, (d) management and performance, (e) level of support, and (f) financial matters. Conclusion: We present a new scale to assess the multidimensional aspects of quality of life among those caring for older adults

    Response of <i>x</i><sub>1</sub> in the numerical simulation.

    No full text
    <p>Response of <i>x</i><sub>1</sub> in the numerical simulation.</p

    Response of <i>y</i><sub>2</sub> in the HIL simulation.

    No full text
    <p>Response of <i>y</i><sub>2</sub> in the HIL simulation.</p

    Controller output <i>u</i><sub>1</sub> in the numerical simulation.

    No full text
    <p>Controller output <i>u</i><sub>1</sub> in the numerical simulation.</p
    • …
    corecore