12,594 research outputs found

    Leveraging Contextual Cues for Generating Basketball Highlights

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    The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly use audio-visual cues derived from the video, we propose an approach that additionally leverages contextual cues derived from the environment that the game is being played in. The contextual cues provide information about the excitement levels in the game, which can be ranked and selected to automatically produce high-quality basketball highlights. We introduce a new dataset of 25 NCAA games along with their play-by-play stats and the ground-truth excitement data for each basket. We explore the informativeness of five different cues derived from the video and from the environment through user studies. Our experiments show that for our study participants, the highlights produced by our system are comparable to the ones produced by ESPN for the same games.Comment: Proceedings of ACM Multimedia 201

    A Hessenberg Markov chain for fast fibre delay line length optimization

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    In this paper we present an approach to compute the invariant vector of the N + 1 state Markov chain P presented in (Rogiest et al., Lecture Notes in Computer Science, NET-COOP 2007 Special Issue, pp. 4465:185-194) to determine the loss rate of an FDL buffer consisting of N lines, by solving a related Hessenberg system (i.e., a Markov chain skip-free in one direction). This system is obtained by inserting additional time instants in the sample paths of P and allows us to compute the loss rate for various FDL lengths by solving a single system. This is shown to be especially effective in reducing the computation time of the heuristic LRA algorithm presented in (Lambert et al., Proc. NAEC 2005, pp. 545-555) to optimize the FDL lengths, where improvements of several orders of magnitude can be realized
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