12,742 research outputs found
Leveraging Contextual Cues for Generating Basketball Highlights
The massive growth of sports videos has resulted in a need for automatic
generation of sports highlights that are comparable in quality to the
hand-edited highlights produced by broadcasters such as ESPN. Unlike previous
works that mostly use audio-visual cues derived from the video, we propose an
approach that additionally leverages contextual cues derived from the
environment that the game is being played in. The contextual cues provide
information about the excitement levels in the game, which can be ranked and
selected to automatically produce high-quality basketball highlights. We
introduce a new dataset of 25 NCAA games along with their play-by-play stats
and the ground-truth excitement data for each basket. We explore the
informativeness of five different cues derived from the video and from the
environment through user studies. Our experiments show that for our study
participants, the highlights produced by our system are comparable to the ones
produced by ESPN for the same games.Comment: Proceedings of ACM Multimedia 201
A Hessenberg Markov chain for fast fibre delay line length optimization
In this paper we present an approach to compute the invariant vector of the N + 1 state Markov chain P presented in (Rogiest et al., Lecture Notes in Computer Science, NET-COOP 2007 Special Issue, pp. 4465:185-194) to determine the loss rate of an FDL buffer consisting of N lines, by solving a related Hessenberg system (i.e., a Markov chain skip-free in one direction). This system is obtained by inserting additional time instants in the sample paths of P and allows us to compute the loss rate for various FDL lengths by solving a single system. This is shown to be especially effective in reducing the computation time of the heuristic LRA algorithm presented in (Lambert et al., Proc. NAEC 2005, pp. 545-555) to optimize the FDL lengths, where improvements of several orders of magnitude can be realized
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