56,492 research outputs found

    Sketch-based virtual human modelling and animation

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    Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation. We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    Sketching-out virtual humans: A smart interface for human modelling and animation

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    In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours. The system automatically constructs a plausible 3D skin surface from the rendered figure, and maps it onto the posed stick figures to produce the 3D character animation. A “creative model-based method” is developed, which performs a human perception process to generate 3D human bodies of various body sizes, shapes and fat distributions. In this approach, an anatomical 3D generic model has been created with three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially through rigid morphing, fatness morphing, and surface fitting to match the original 2D sketch. An auto-beautification function is also offered to regularise the 3D asymmetrical bodies from users’ imperfect figure sketches. Our current system delivers character animation in various forms, including articulated figure animation, 3D mesh model animation, 2D contour figure animation, and even 2D NPR animation with personalised drawing styles. The system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation

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    Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    y-scaling in Quasielastic Electron Scattering from Nuclei

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    A relativistic single particle model is used to calculate the inclusive (e,eâ€Č)(e,e') reaction from A=A=12, 40, 56, 197, and 208 nuclei in the quasielastic region. We have shown that this model provides a very good description of the available experimental cross sections when they are dominated by the quasielastic process. In this paper we use this model to investigate the dependence of yy-scaling on electron kinematics, particularly the electron scattering angle, for a range of squared four momentum transfer 0.20−0.800.20-0.80 (GeV/c)2^2. In this kinematic domain, Coulomb distortion of the electron does not significantly affect scaling, but final state interactions of the knocked out nucleon do affect scaling particularly when the nucleons have lower energies. In general, we find that scaling works for this reaction, but at lower values of the four momentum transfer, the scaling function does have some dependence on the electron scattering angle. We also consider a modification of y-scaling to include small binding energy effects as a function of Z and A and show that there is some improvement in scaling.Comment: 21 pages, 11 figure

    On the complexion of pseudoscalar mesons

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    A strongly momentum-dependent dressed-quark mass function is basic to QCD. It is central to the appearance of a constituent-quark mass-scale and an existential prerequisite for Goldstone modes. Dyson-Schwinger equation (DSEs) studies have long emphasised this importance, and have proved that QCD's Goldstone modes are the only pseudoscalar mesons to possess a nonzero leptonic decay constant in the chiral limit when chiral symmetry is dynamically broken, while the decay constants of their radial excitations vanish. Such features are readily illustrated using a rainbow-ladder truncation of the DSEs. In this connection we find (in GeV): f_{eta_c(1S)}= 0.233, m_{eta_c(2S)}=3.42; and support for interpreting eta(1295), eta(1470) as the first radial excitations of eta(548), eta'(958), respectively, and K(1460) as the first radial excitation of the kaon. Moreover, such radial excitations have electromagnetic diameters greater than 2fm. This exceeds the spatial length of lattices used typically in contemporary lattice-QCD.Comment: 7 pages, 2 figures. Contribution to the proceedings of the "10th International Symposium on Meson-Nucleon Physics and the Structure of the Nucleon (MENU04)," IHEP, Beijing, China, 30/Aug.-4/Sept./0

    Exchange rate determination in Jamaica: A market microstructures and macroeconomic fundamentals approach

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    This paper uses hybrid models that combine economic fundamentals and micro-market variables to investigate the behaviour of US/Jamaica exchange rate. The co-integration analysis applied to post 2000 monthly data indicates, in contrast to previous studies done on Jamaica that these models give a better fit, produce parameter estimates with sensible signs and sizes and allow for long run relationships which are not present when the micro-based variables are excluded.Exchange Rates, Microstructure, Co-integration

    Variable Linear Polarization from Sagittarius A*: Evidence for a Hot Turbulent Accretion Flow

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    We report the discovery of variability in the linear polarization from the Galactic Center black hole source, Sagittarius A*. New polarimetry obtained with the Berkeley-Illinois-Maryland Association array at a wavelength of 1.3 mm shows a position angle that differs by 28 +/- 5 degrees from observations 6 months prior and then remains stable for 15 months. This difference may be due to a change in the source emission region on a scale of 10 Schwarzschild radii or due to a change of 3 x 10^5 rad m^-2 in the rotation measure. We consider a change in the source physics unlikely, however, since we see no corresponding change in the total intensity or polarized intensity fraction. On the other hand, turbulence in the accretion region at a radius ~ 10 to 1000 R_s could readily account for the magnitude and time scale of the position angle change.Comment: accepted for publication in ApJ
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