4 research outputs found

    Perilaku Kecanduan Game Online Ditinjau dari Kesepian dan Kebutuhan Berafiliasi pada Remaja

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    Game online merupakan game yang diakses secara online oleh banyak pemain dengan menggunakan jaringan internet. Penggunaan game online yang berlebihan dapat menyebabkan kecanduan game. Remaja yang mengisi waktu luang dengan beramin game, berpeluang untuk mengalami kecanduan. Penelitian ini bertujuan untuk mengetahui hubungan antara kesepian dan kebutuhan berafiliasi dengan perilaku kecanduan game online pada remaja. Metode yang digunakan adalah korelasional. Teknik pengambilan sampel menggunakan Convenience Sampling dengan jumlah sampel dalam penelitian sebanyak 465 subyek. Analisis data menggunakan uji regresi logistik. Hasil  menunjukkan Odds Ratio untuk variabel kesepian adalah 7,98 yang artinya orang yang tidak mengalami kesepian berpeluang 7,98 kali untuk mengalami perilaku kecanduan game online  dibandingkan dengan orang yang mengalami kesepian. Odds Ratio kebutuhan berafiliasi  sebesar 12,156 yang artinya orang yang memiliki kebutuhan berafiliasi tinggi berpeluang 12,156 mengalami perilaku kecanduan game online dibandingkan dengan orang yang memiliki kebutuhan berafiliasi yang rendah. Estimasi sumbangan kesepian dan kebutuhan berafiliasi memperoleh nilai Nagelkerke R Square sebesar 40,7%, sedangkan sisanya dijelaskan oleh faktor lain

    Orientasi Dominasi Sosial dengan Kekerasan dalam Pacaran pada Remaja

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    Abstract. This study aims to know the relationship between social dominance orientation with dating violence in adolescents. The hypothesis is that there is a positive relationship between social dominance orientation with dating violence in adolescents. Participants in this study were 400 adolescents in Kupang City (200 girls dan 200 boys) using convenience sampling. This research uses the quantitative approach with  Social Dominanca Orientation7 (ODS7) adaptation scale and Conflict in Adolescent Dating Relationships Inventory (CADRI) adaptation scale as data collection methods. The hypotesys’s result using Spearman correlation technique obtained that correlation coefficient in this study is 0,102 with a significance level is 0,042 (p < 0,05). The data shows that there is a significant positive relationship between the social dominance orientation with dating violence in adolescents in Kupang city. It means that the higher social dominance orientation of adolescent, the higher tendency to commit violence in dating relationship, and vice versa. Keywords: Social Dominance Orientation, Dating Violence, Adolescen

    OVERVIEW OF WORK STRESS ON NGADA DISTRICT LAND OFFICE EMPLOYEES

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    Abstract. Work stress is a condition of the results of an individual's subjective imagination that can be an interaction between the individual and the work environment that can threaten and can put psychological, physiological and emotional stress on the individual. This study aims to find out the picture of work stress that includes symptoms of stress and the types of stress experienced by the Ngada District Land Office. This type of research is qualitative research with a phenomenological approach. The main informant amounted to 9 employees and 2 triangulations, namely the head of the Administrative Department and the head of the Land Law Relations Section. The results of the analysis showed the presence of work symptoms such as headaches, fever, feeling tired, diet and sleep patterns that became irregular, disappointed, and less satisfied with work. These results also showed the subjects were able to respond to stressful and stressful conditions with a healthier positive (eustres). Abstrak. Stres kerja adalah suatu kondisi dari hasil penghayatan subjektif individu yang dapat berupa interaksi antara individu dengan lingkungan kerja yang dapat mengancam dan dapat memberi tekanan secara psikologis, fisiologis dan sikap individu. Penelitian ini bertujuan mengetahui gambaran stres kerja yang meliputi gejala stres dan jenis-jenis stres yang dialami oleh pengawai Kantor Pertanahan Kabupaten Ngada. Jenis penelitian ini adalah penelitian kualitatif dengan pendekatan fenomenologi. Informan utama berjumlah 9 pegawai dan 2 triangulasi yakni kepala Bagian Tata Usaha dan kepala Bagian Hubungan Hukum Pertanahan. Hasil analisis menunjukan adanya gejala kerja seperti sakit kepala, demam, merasa lelah, pola makan dan pola tidur yang menjadi tidak teratur, rasa kecewa, dan kurang puas dengan pekerjaan. Hasil ini juga menunjukan subjek mampu menyikapi kondisi-kondisi yang tekanan dan stres dengan lebih sehat positif (eustres)

    Self-Regulated Learning and Online Game Addiction in College Student

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    This study aims to determine the relationship between self-regulated learning and online game addiction. This research is quantitative research with Spearman correlation. The number of subjects in this study was 337 people. The sampling technique used in this research is cluster sampling. The method of collecting data is quantitatively through an online questionnaire. The results showed no relationship between self-regulated learning and online game addiction. This study suggests not using self-regulation variables in learning because it cannot suppress online game addiction. It can be replaced using self-regulation, self-efficacy variables, and self-management. Teenagers who are indicated to be addicted to online games can immediately seek a psychologist so that their addiction can be reduced. Parents continue to support their children so that they can have good achievements and supervise children using smartphones, especially in playing online games, so that online game addiction does not occur
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