3 research outputs found
Implementasi Model Pembelajaran Teams Games Tournaments Berbasis Teknologi Informasi pada Perkuliahan Kajian Mode
This research aims to know the quality improvement of mode lecturing study through instructional model of Teams Games Tournaments based on information technology at students of Teknik Busana of FT UNY.The type of this research is class action research. Research subject is 20 students of Teknik Busana who is studying Mode Lecturing. Research instrument applied is observation sheet. Instrument validity applied is construct validity and its reliability with test between observers. Research implementation refers to steps of Kemmis and Mac Taggart model with planning, action, and reflection cycles. This action research had done in four cycles. Data analytical technique applied is descriptive statistical analysis.Result of research shows the study implementation of Mode Learning by applying study model of Teams Games Tournaments which has been done is able to increase the lecturing quality, which can be seen from students learning enthusiasm and motivation, especially when discuss the information resulted by browsing the internet and exercises making. Applying of study model of Teams Games Tournaments can increase creativity and grow willingness of students to be creative in making works. It is proven by the increasing of average yielded and Pre test of 25 means not good becomes 28 at cycle I means good enough but at lower bound, average at cycle II is 32 means good enough, close to the highest bound at division of assessment category. Cycle III shows the improvement of average 40 is good and cycle IV with average of 45 that is proven with 80% of respondent designs at good category. Based on the result, one of efforts which can be done to increase quality of lecturing practically can apply the study model.This research aims to know the quality improvement of mode lecturing study through instructional model of Teams Games Tournaments based on information technology at students of Teknik Busana of FT UNY.The type of this research is class action research. Research subject is 20 students of Teknik Busana who is studying Mode Lecturing. Research instrument applied is observation sheet. Instrument validity applied is construct validity and its reliability with test between observers. Research implementation refers to steps of Kemmis and Mac Taggart model with planning, action, and reflection cycles. This action research had done in four cycles. Data analytical technique applied is descriptive statistical analysis.Result of research shows the study implementation of Mode Learning by applying study model of Teams Games Tournaments which has been done is able to increase the lecturing quality, which can be seen from students learning enthusiasm and motivation, especially when discuss the information resulted by browsing the internet and exercises making. Applying of study model of Teams Games Tournaments can increase creativity and grow willingness of students to be creative in making works. It is proven by the increasing of average yielded and Pre test of 25 means not good becomes 28 at cycle I means good enough but at lower bound, average at cycle II is 32 means good enough, close to the highest bound at division of assessment category. Cycle III shows the improvement of average 40 is good and cycle IV with average of 45 that is proven with 80% of respondent designs at good category. Based on the result, one of efforts which can be done to increase quality of lecturing practically can apply the study model
Implementasi Alat Evaluasi Menggambar Busana di SMK Swasta Kelompok Pariwisata Kabupaten Sleman
The objectives of the study were to determine the application procedure of the evaluation instrument of fashion drawing, to analyse the consistency of the evaluation results, and to determine the communicative reporting procedure of the evaluation results in the Department of Tourism of Vocational High Schools in Sleman regency, Yogyakarta. This study was categorised into a survey study. The population of this study were teachers and students. There were 30 samples selected with purposive sampling. There were six teachers as the assessors. The data collection techniques used consistency assessment instruments by examining the index of reliability. The report of the results of Drawing Fashion Design assessment was shown in the profile of the students. The data was analysed using quantitative descriptive with percentages. The consistency of the assessment was examined using cronbach alpha analysis. While the reporting procedure was analysed descriptively based on the calculation of the final score. The results of the study were the application procedure of the evaluation instrument that is started with the preparation of the teachers to provide the assessment instruments that includes the materials, the grid, the test items and the rubric. Based on the criteria, it is in the very good category with a mean score of 56.83. The consistency of the assessment results is in a good category with a mean score of 0,800. Based on the competency profile, The mean score of the students' assessment result was 77, 3. With the minimum score of 70, it was proved that all of the samples of this study were categorised into competent in fashion drawing