4 research outputs found

    Spline Modeling and Localized Mutual Information Monitoring of Pairwise Associations in Animal Movement

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    to a new era of remote sensing and geospatial analysis. In environmental science and conservation ecology, biotelemetric data recorded is often high-dimensional, spatially and/or temporally, and functional in nature, meaning that there is an underlying continuity to the biological process of interest. GPS-tracking of animal movement is commonly characterized by irregular time-recording of animal position, and the movement relationships between animals are prone to sudden change. In this dissertation, I propose a spline modeling approach for exploring interactions and time-dependent correlation between the movement of apex predators exhibiting territorial and territory-sharing behavior. A measure of localized mutual information (LMI) is proposed to derive a correlation function for monitoring changes in the pairwise association between animal movement trajectories. The properties of the LMI measure are assessed analytically and by simulation under a variety of circumstances. Advantages and disadvantages of the LMI measure are assessed and alternate measures of LMI are proposed to handle potential disadvantages. The proposed measure of LMI is shown to be an effective tool for detecting shifts in the correlation of animal movements, and seasonal/phasal correlatory structure

    The Global Sources of Regional Transitions from War to Peace

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    Self-Determination Theory in HCI Games Research: Current Uses and Open Questions

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    Self-Determination Theory (SDT), a major psychological theory of human motivation, has become increasingly popular in Human-Computer Interaction (HCI) research on games and play. However, it remains unclear how SDT has advanced HCI games research, or how HCI games scholars engage with the theory. We reviewed 110 CHI and CHI PLAY papers that cited SDT to gain a better understanding of the ways the theory has contributed to HCI games research. We find that SDT, and in particular, the concepts of need satisfaction and intrinsic motivation, have been widely applied to analyse the player experience and inform game design. Despite the popularity of SDT-based measures, however, prominent core concepts and mini-theories are rarely considered explicitly, and few papers engage with SDT beyond descriptive accounts. We highlight conceptual gaps at the intersection of SDT and HCI games research, and identify opportunities for SDT propositions, concepts, and measures to more productively inform future work.Peer reviewe

    How agrarian cooperatives fail: Lessons from 1970s Peru

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