244 research outputs found

    Exploring the Borderlands between Media and Health: Conceptualizing ‘Critical Media Health Literacy’

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    In Canada, as elsewhere, there is considerable concern about adolescents’ health. Much of the blame is thought to lie in the social context for today’s adolescents and their interaction with and dependence on various media. Yet, it is not clear whether and how adolescents learn to engage critically with media messages about health. Emerging from the authors’ previous work in conceptualizing and measuring adolescent health literacy, this article presents the results of a conceptual analysis process using the terms health literacy, critical health literacy, media literacy, critical media literacy, media activism, and critical viewing among others—to arrive at the unique construct of critical media health literacy (CMHL)

    Prepared by: Naval Facilities Engineering Command Northwest Prepared for:

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    TABLE OF CONTENTS ACRONYMS AND ABBREVIATIONS.......................................................................................... vi

    Puppets on a String? How Young Adolescents Explore Gender and Health in Advertising

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    This article presents qualitative research on young adolescents’ abilities in communicating and evaluating health messages in advertising especially how they understand and create gendered identities. A group of grade 6-8 students learned about media techniques and movie making. In groups divided by gender, they created iMovie advertisements for health activities in their school. They represented themselves in these advertisements by creating stick puppets. Observations during lessons, examination of movies and puppets, and interviews with students and their teacher revealed that young adolescents were neither completely manipulated by media nor were they completely in charge of their responses to media’s messages about gender. Offering students an opportunity to de-brief media experiences also helped them to develop critical media health literacy

    Facilitating collaborative reflective inquiry amongst teachers: what do we currently know?

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    Collaborative teacher learning is thought to improve teaching practice and student outcomes. Key to such learning is Reflective Professional Inquiry (RPI); seen as vital if practitioners are to engage effectively with new knowledge and ideas. Yet RPI is under-conceptualised and little is known about how to facilitate effective RPI. With this study we engage in a meta-narrative literature review, covering a range of disciplines (including education, medicine, and psychology), in an attempt to fill these knowledge gaps. Findings indicate that there are no existing interventions designed to foster RPI that have been rigorously evaluated. Consequently, there are no approaches that could be employed as part of collaborative teacher learning, with the expectation that practice or student outcomes will subsequently improve

    Tetra­kis[3,5-bis­(trifluoro­meth­yl)phenyl]tin(IV)

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    The title mol­ecule, [Sn(C8H3F6)4], lies on a twofold rotation axis with the SnIV ion in a distorted tetra­hedral coordination environment. Both –CF3 groups attached to one of the unique benzene rings are disordered over two sets of sites, with the ratios of refined occupancies being 0.719 (14):0.281 (14) and 0.63 (5):0.37 (5)

    Exploring the Relationship between Diet and TV, Computer and Video Game Use in a Group of Canadian Children

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    Increased screen-time has been linked to unhealthy dietary practices but most studies have looked primarily at television viewing or an amalgam. Therefore the purpose of this study was to investigate the relationship between specific screen-time (TV, computer, video game) and a selection of healthy dietary intake measures (calories, carbohydrate, fat, sugar, fruit, vegetables, fibre and sugar-sweetened beverages (SSB)) in a group of Canadian children. We used single day sedentary and dietary recalls to assess sedentary behaviour and diet in 1423 children (9.90 (0.58) y; 737 girls, 686 boys) from the Action Schools! BC Dissemination study. Correlations and multiple regression analyses were used to explore sedentary behaviour-diet relationships. TV and video game use were correlated with higher calories, fat, sugar and SSB consumption (r = 0.07 to 0.09; p <.01) and lower fibre intake (r = -0.05 to -0.06; p <.05). TV use was also correlated with lower fruit and vegetable intake. Regression analyses showed that when controlling for other variables, only TV and video game use predicted sugar and SSB consumption (β =.06 to.08; p <.05). Computer use was correlated with calories but did not significantly predict any of the measures of dietary intake. Although screen time was significantly associated with less healthy eating profiles, it did not account for much variance in dietary behaviour of these children
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