3,339 research outputs found
Reverse-Engineering Satire, or "Paper on Computational Humor Accepted Despite Making Serious Advances"
Humor is an essential human trait. Efforts to understand humor have called
out links between humor and the foundations of cognition, as well as the
importance of humor in social engagement. As such, it is a promising and
important subject of study, with relevance for artificial intelligence and
human-computer interaction. Previous computational work on humor has mostly
operated at a coarse level of granularity, e.g., predicting whether an entire
sentence, paragraph, document, etc., is humorous. As a step toward deep
understanding of humor, we seek fine-grained models of attributes that make a
given text humorous. Starting from the observation that satirical news
headlines tend to resemble serious news headlines, we build and analyze a
corpus of satirical headlines paired with nearly identical but serious
headlines. The corpus is constructed via Unfun.me, an online game that
incentivizes players to make minimal edits to satirical headlines with the goal
of making other players believe the results are serious headlines. The edit
operations used to successfully remove humor pinpoint the words and concepts
that play a key role in making the original, satirical headline funny. Our
analysis reveals that the humor tends to reside toward the end of headlines,
and primarily in noun phrases, and that most satirical headlines follow a
certain logical pattern, which we term false analogy. Overall, this paper
deepens our understanding of the syntactic and semantic structure of satirical
news headlines and provides insights for building humor-producing systems.Comment: Proceedings of the 33rd AAAI Conference on Artificial Intelligence,
201
Mixed-Criticality Scheduling with I/O
This paper addresses the problem of scheduling tasks with different
criticality levels in the presence of I/O requests. In mixed-criticality
scheduling, higher criticality tasks are given precedence over those of lower
criticality when it is impossible to guarantee the schedulability of all tasks.
While mixed-criticality scheduling has gained attention in recent years, most
approaches typically assume a periodic task model. This assumption does not
always hold in practice, especially for real-time and embedded systems that
perform I/O. For example, many tasks block on I/O requests until devices signal
their completion via interrupts; both the arrival of interrupts and the waking
of blocked tasks can be aperiodic. In our prior work, we developed a scheduling
technique in the Quest real-time operating system, which integrates the
time-budgeted management of I/O operations with Sporadic Server scheduling of
tasks. This paper extends our previous scheduling approach with support for
mixed-criticality tasks and I/O requests on the same processing core. Results
show the effective schedulability of different task sets in the presence of I/O
requests is superior in our approach compared to traditional methods that
manage I/O using techniques such as Sporadic Servers.Comment: Second version has replaced simulation experiments with real machine
experiments, third version fixed minor error in Equation 5 (missing a plus
sign
Predictable migration and communication in the Quest-V multikernal
Quest-V is a system we have been developing from the ground up, with objectives focusing on safety, predictability and efficiency. It is designed to work on emerging multicore processors with hardware virtualization support. Quest-V is implemented as a ``distributed system on a chip'' and comprises multiple sandbox kernels. Sandbox kernels are isolated from one another in separate regions of physical memory, having access to a subset of processing cores and I/O devices. This partitioning prevents system failures in one sandbox affecting the operation of other sandboxes. Shared memory channels managed by system monitors enable inter-sandbox communication.
The distributed nature of Quest-V means each sandbox has a separate physical clock, with all event timings being managed by per-core local timers. Each sandbox is responsible for its own scheduling and I/O management, without requiring intervention of a hypervisor. In this paper, we formulate bounds on inter-sandbox communication in the absence of a global scheduler or global system clock. We also describe how address space migration between sandboxes can be guaranteed without violating service constraints. Experimental results on a working system show the conditions under which Quest-V performs real-time communication and migration.National Science Foundation (1117025
Primes associated to multigraded modules
AbstractLet R=⊕n∈NtRn be a Noetherian multigraded ring, and let M be a finitely generated multigraded R-module. We investigate the asymptotic behavior of AssR0(Mn). In case R is generated in total degree one, we show that the expected stability occurs. We also consider several non-standard cases. For general N-graded R, we show that {AssR0(Mn)} is eventually periodic, but need not be stable. For rings graded by Nt, with t⩾2, we show that in some cases a form of periodicity holds, while in others there is a “cone” of stability
Topics in Cosmic Acceleration and Braneworlds
Cosmic acceleration has come to be a standard, and perhaps required, ingredient in our current understanding of the universe. In the early universe, under the name of inflation, a phase of accelerated expansion is used to solve many problems with the standard Hot Big Bang cosmology. In the late universe, cosmic acceleration seems to best explain a wide variety of observations. In both cases, we lack a complete theory of what drives cosmic acceleration. In this thesis I discuss some open issues in our understanding of cosmic acceleration, both in the early and late universe
Leadership, Organization, and Motivation in Collegiate Football
http://deepblue.lib.umich.edu/bitstream/2027.42/83712/1/MO_399_Project_Erik_West.pd
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