94 research outputs found
Implementing Universal Computation in an Evolutionary System
Evolutionary algorithms are a common tool in engineering and in the study of natural evolution. Here we take their use in a new direction by showing how they can be made to implement a universal computer. We consider populations of individuals with genes whose values are the variables of interest. By allowing them to interact with one another in a specified environment with limited resources, we demonstrate the ability to construct any arbitrary logic circuit. We explore models based on the limits of small and large populations, and show examples of such a system in action, implementing a simple logic circuit
Resource Sharing and Coevolution in Evolving Cellular Automata
Evolving one-dimensional cellular automata (CAs) with genetic algorithms has
provided insight into how improved performance on a task requiring global
coordination emerges when only local interactions are possible. Two approaches
that can affect the search efficiency of the genetic algorithm are coevolution,
in which a population of problems---in our case, initial configurations of the
CA lattice---evolves along with the population of CAs; and resource sharing, in
which a greater proportion of a limited fitness resource is assigned to those
CAs which correctly solve problems that fewer other CAs in the population can
solve. Here we present evidence that, in contrast to what has been suggested
elsewhere, the improvements observed when both techniques are used together
depend largely on resource sharing alone.Comment: 8 pages, 1 figure; http://www.santafe.edu/~evca/rsc.ps.g
Anthills Built to Order: Automating Construction with Artificial Swarms
PhD thesisSocial insects build large, complex structures, which emerge through the collective actions of many simple agents acting with no centralized control or preplanning. These natural systems motivate investigating the use of artificial swarms to automate construction or fabrication. The goal is to be able to take an unspecified number of simple robots and a supply of building material, give the system a high-level specification for any arbitrary structure desired, and have a guarantee that it will produce that structure without further intervention.In this thesis I describe such a distributed system for automating construction, in which autonomous mobile robots collectively build user-specified structures from square building blocks. The approach preserves many desirable features of the natural systems, such as considerable parallelism and robustness to factorslike robot loss and variable order or timing of actions. Further, unlike insect colonies, it can build particular desired structures according to a high-level design provided by the user.Robots in this system act without explicit communication or cooperation, instead using the partially completed structure to coordinate their actions. This mechanism is analogous to that of stigmergy used by social insects, in which insects take actions that affect the environment, and the environmental state influences further actions. I introduce a framework of "extended stigmergy" in which building blocks are allowed to store, process or communicate information. Increasing the capabilities of the building material (rather than of the robots) in this way increases the availability of nonlocal structure information. Benefits include significant improvements in construction speed and in ability to take advantage of the parallelism of the swarm.This dissertation describes system design and control rules for decentralized teams of robots that provably build arbitrary solid structures in two dimensions. I present a hardware prototype, and discuss extensions to more general structures, including those built with multiple block types and in three dimensions
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Distributed Multi-Robot Algorithms for the TERMES 3D Collective Construction System
The research goal of collective construction is to develop systems in which large numbers of autonomous robots build large-scale structures according to desired speciļ¬cations. We present algorithms for TERMES, a multi-robot construction system inspired by the building activities of termites. The system takes as input a high-level representation of a desired structure, and provides rules for an arbitrary number of simple climbing robots to build that structure, using passive solid building blocks under conditions of gravity. These rules are decentralized, rely on local information and implicit coordination, and provably guarantee correct completion of the target structure. Robots build staircases of blocks (potentially removable as temporary scaffolds) that they can climb to build structures much larger than themselves.Engineering and Applied Science
Anthills built to order : automating construction with artificial swarms
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (leaves 110-116).Social insects build large, complex structures, which emerge through the collective actions of many simple agents acting with no centralized control or preplanning. These natural systems motivate investigating the use of artificial swarms to automate construction or fabrication. The goal is to be able to take an unspecified number of simple robots and a supply of building material, give the system a high-level specification for any arbitrary structure desired, and have a guarantee that it will produce that structure without further intervention. In this thesis I describe such a distributed system for automating construction, in which autonomous mobile robots collectively build user-specified structures from square building blocks. The approach preserves many desirable features of the natural systems, such as considerable parallelism and robustness to factors like robot loss and variable order or timing of actions. Further, unlike insect colonies, it can build particular desired structures according to a high-level design provided by the user. Robots in this system act without explicit communication or cooperation, instead using the partially completed structure to coordinate their actions.(cont.) This mechanism is analogous to that of stigmergy used by social insects, in which insects take actions that affect the environment, and the environmental state influences further actions. I introduce a framework of extended stigmergy in which building blocks are allowed to store, process or communicate information. Increasing the capabilities of the building material (rather than of the robots) in this way increases the availability of nonlocal structure information. Benefits include significant improvements in construction speed and in ability to take advantage of the parallelism of the swarm. This dissertation describes system design and control rules for decentralized teams of robots that provably build arbitrary solid structures in two dimensions. I present a hardware prototype, and discuss extensions to more general structures, including those built with multiple block types and in three dimensions.by Justin Werfel.Ph.D
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Positional Communication and Private Information in Honeybee Foraging Models
Honeybees coordinate foraging efforts across vast areas through a complex system of advertising and recruitment. One mechanism for coordination is the waggle dance, a movement pattern which carries positional information about food sources. However, recent evidence suggests that recruited foragers may not use the danceās positional information to the degree that has traditionally been believed. We model bee colony foraging to investigate the value of sharing food source position information in different environments. We find that in several environments, relying solely on private information about previously encountered food sources is more efficient than sharing information. Relying on private information leads to a greater diversity of forage sites and can decrease over-harvesting of sources. This is beneficial in environments with small quantities of nectar per flower, but may be detrimental in nectar-rich environments. Efficiency depends on both the environment and a balance between exploiting high-quality food sources and oversubscribing them.Engineering and Applied Science
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