206 research outputs found

    Characterization of pedestrian contact interaction trajectories

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    A spreading process can be observed when a particular behavior, substance, or disease spreads through a population over time in social and biological systems. It is widely believed that contact interactions among individual entities play an essential role in the spreading process. Although the contact interactions are often influenced by geometrical conditions, little attention has been paid to understand their effects especially on contact duration among pedestrians. To examine how the pedestrian flow setups affect contact duration distribution, we have analyzed trajectories of pedestrians in contact interactions collected from pedestrian flow experiments of uni-, bi- and multi-directional setups. Based on standardized maximal distance, we have classified types of motions observed in the contact interactions. We have found that almost all motion in the unidirectional flow setup can be characterized as subdiffusive motion, suggesting that the empirically measured contact duration tends to be longer than one estimated by ballistic motion assumption. However, Brownian motion is more frequently observed from other flow setups, indicating that the contact duration estimated by ballistic motion assumption shows good agreement with the empirically measured one. Furthermore, when the difference in relative speed distributions between the experimental data and ballistic motion assumption is larger, more subdiffusive motions are observed. This study also has practical implications. For instance, it highlights that geometrical conditions yielding smaller difference in the relative speed distributions are preferred when diseases can be transmitted through face-to-face interactions.Comment: 15 pages, 6 figures, 3 tables. arXiv admin note: substantial text overlap with arXiv:2401.0212

    A review of interactive narrative systems and technologies: a training perspective

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    As an emerging form of digital entertainment, interactive narrative has attracted great attention of researchers over the past decade. Recently, there is an emerging trend to apply interactive narrative for training and simulation. An interactive narrative system allows players to proactively interact with simulated entities in a virtual world and have the ability to alter the progression of a storyline. In simulation-based training, the use of an interactive narrative system enables the possibility to offer engaging, diverse and personalized narratives or scenarios for different training purposes. This paper provides a review of interactive narrative systems and technologies from a training perspective. Specifically, we first propose a set of key requirements in developing interactive narrative systems for simulation-based training. Then we review nine representative existing systems with respect to their system architectures, features and related mechanisms. To examine their applicability to training, we investigate and compare the reviewed systems based on the functionalities and modules that support the proposed requirements. Furthermore, we discuss some open research issues on future development of interactive narrative technologies for training applications

    Modeling Helping Behavior in Emergency Evacuations Using Volunteer's Dilemma Game

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    People often help others who are in trouble, especially in emergency evacuation situations. For instance, during the 2005 London bombings, it was reported that evacuees helped injured persons to escape the place of danger. In terms of game theory, it can be understood that such helping behavior provides a collective good while it is a costly behavior because the volunteers spend extra time to assist the injured persons in case of emergency evacuations. In order to study the collective effects of helping behavior in emergency evacuations, we have performed numerical simulations of helping behavior among evacuees in a room evacuation scenario. Our simulation model is based on the volunteer's dilemma game reflecting volunteering cost. The game theoretic model is coupled with a social force model to understand the relationship between the spatial and social dynamics of evacuation scenarios. By systematically changing the cost parameter of helping behavior, we observed different patterns of collective helping behaviors and these collective patterns are summarized with a phase diagram.Comment: International Conference on Computational Science (ICCS) 2020 Conference Pape

    RA2: predicting simulation execution time for cloud-based design space explorations

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    Design space exploration refers to the evaluation of implementation alternatives for many engineering and design problems. A popular exploration approach is to run a large number of simulations of the actual system with varying sets of configuration parameters to search for the optimal ones. Due to the potentially huge resource requirements, cloud-based simulation execution strategies should be considered in many cases. In this paper, we look at the issue of running large-scale simulation-based design space exploration problems on commercial Infrastructure-as-a-Service clouds, namely Amazon EC2, Microsoft Azure and Google Compute Engine. To efficiently manage cloud resources used for execution, the key problem would be to accurately predict the running time for each simulation instance in advance. This is not trivial due to the currently wide range of cloud resource types which offer varying levels of performance. In addition, the widespread use of virtualization techniques in most cloud providers often introduces unpredictable performance interference. In this paper, we propose a resource and application-aware (RA2) prediction approach to combat performance variability on clouds. In particular, we employ neural network based techniques coupled with non-intrusive monitoring of resource availability to obtain more accurate predictions. We conducted extensive experiments on commercial cloud platforms using an evacuation planning design problem over a month-long period. The results demonstrate that it is possible to predict simulation execution times in most cases with high accuracy. The experiments also provide some interesting insights on how we should run similar simulation problems on various commercially available clouds

    High-dimensional Objective-based Data Farming

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    In objective-based data farming, decision variables of the Red Team are evolved using evolutionary algorithms such that a series of rigorous Red Team strategies can be generated to assess the Blue Team\u27s operational tactics. Typically, less than 10 decision variables (out of 1000+) are selected by subject matter experts (SMEs) based on their past experience and intuition. While this approach can significantly improve the computing efficiency of the data farming process, it limits the chance of discovering “surprises” and moreover, data farming may be used only to verify SMEs\u27 assumptions. A straightforward solution is simply to evolve all Red Team parameters without any SME involvement. This modification significantly increases the search space and therefore we refer to it as high-dimensional objective-based data farming (HD-OBDF). The potential benefits of HD-OBDF include: possible better performance and information about more important decision variables. In this paper, several state-of-the-art multi-objective evolutionary algorithms are applied in HD-OBDF to assess their suitability in terms of convergence speed and Pareto efficiency. Following that, we propose two approaches to identify dominant/key evolvable parameters in HD-OBDF - decision variable coverage and diversity spread
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