1,132 research outputs found
3D Dynamic Motion Planning for Robot-Assisted Cannula Flexible Needle Insertion into Soft Tissue
In robot-assisted needle-based medical procedures, insertion motion planning is a crucial aspect. 3D dynamic motion planning for a cannula flexible needle is challenging with regard to the nonholonomic motion of the needle tip, the presence of anatomic obstacles or sensitive organs in the needle path, as well as uncertainties due to the dynamic environment caused by the movements and deformations of the organs. The kinematics of the cannula flexible needle is calculated in this paper. Based on a rapid and robust static motion planning algorithm, referred to as greedy heuristic and reachability-guided rapidly-exploring random trees, a 3D dynamic motion planner is developed by using replanning. Aiming at the large detour problem, the convergence problem and the accuracy problem that replanning encounters, three novel strategies are proposed and integrated into the conventional replanning algorithm. Comparisons are made between algorithms with and without the strategies to verify their validity. Simulations showed that the proposed algorithm can overcome the above-noted problems to realize real-time replanning in a 3D dynamic environment, which is appropriate for intraoperative planning. © 2016 Author
Muti-Scale And Token Mergence: Make Your ViT More Efficient
Since its inception, Vision Transformer (ViT) has emerged as a prevalent
model in the computer vision domain. Nonetheless, the multi-head self-attention
(MHSA) mechanism in ViT is computationally expensive due to its calculation of
relationships among all tokens. Although some techniques mitigate computational
overhead by discarding tokens, this also results in the loss of potential
information from those tokens. To tackle these issues, we propose a novel token
pruning method that retains information from non-crucial tokens by merging them
with more crucial tokens, thereby mitigating the impact of pruning on model
performance. Crucial and non-crucial tokens are identified by their importance
scores and merged based on similarity scores. Furthermore, multi-scale features
are exploited to represent images, which are fused prior to token pruning to
produce richer feature representations. Importantly, our method can be
seamlessly integrated with various ViTs, enhancing their adaptability.
Experimental evidence substantiates the efficacy of our approach in reducing
the influence of token pruning on model performance. For instance, on the
ImageNet dataset, it achieves a remarkable 33% reduction in computational costs
while only incurring a 0.1% decrease in accuracy on DeiT-S
When greediness and self-confidence meet in a social dilemma
A greedy personality is usually accompanied by arrogance and confidence. This
work investigates the cooperation success condition in the context of biased
payoff allocation and self-confidence. The first component allows the organizer
in a spatial public goods game to receive a different proportion of goods than
other participants. The second aspect influences the micro-level dynamics of
strategy updates, wherein players can maintain their strategy with a certain
weight. Analytical results are obtained on square lattices under the weak
selection limit. If the organizer attempts to monopolize the public goods,
cooperation becomes more attainable. If the confidence increases, cooperation
is inhibited. Consequently, these elements have conflicting effects on
cooperation, and their simultaneous presence can result in a heterogeneous
change of the critical synergy factor. Our theoretical findings underscore the
subtle implications of a mutual trait that may manifest as greediness or
self-confidence under different circumstances, which are validated through
Monte Carlo simulations.Comment: 15 pages, 7 figures, accepted for publication in Physica
The conflict between self-interaction and updating passivity in the evolution of cooperation
In social dilemmas under weak selection, the capacity for a player to exhibit
updating passivity or interact with its own strategy can lead to conflicting
outcomes. The central question is which effect is stronger and how their
simultaneous presence influences the evolution of cooperation. We introduce a
model that considers both effects using different weight factors. We derive
theoretical solutions for the conditions of cooperation success and the
cooperation level under weak selection, scanning the complete parameter space.
When the weight factors are equally strong, the promoting effect of
self-interaction to cooperation surpasses the inhibitory effect of updating
passivity. Intriguingly, however, we identify non-monotonous
cooperation-supporting effects when the weight of updating passivity increases
more rapidly. Our findings are corroborated by Monte Carlo simulations and
demonstrate robustness across various game types, including the prisoner's
dilemma, stag-hunt, and snowdrift games.Comment: 17 two-column pages, 7 figures, accepted for publication in Chaos,
Solitons and Fractal
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