14,602 research outputs found
EOG Artifacts Removal in EEG Measurements for Affective Interaction
A brain-computer interface (BCI) is a direct link
between the brain and a computer. Multi-modal input with
BCI forms a promising solution for creating rich gaming
experience. Electroencephalography (EEG) measurement is the
sole necessary component for a BCI system. EEG signals
have the characteristics of large amount, multiple channels
and sensitive to noise. The amount of valuable information
derived from EEG signals is dependent on both the amount
of noises embedded in the original measurement and the
algorithms selected for postprocessing. Therefore, artifacts
removal in the preprocess step is crucial. Electrooculography
(EOG) signals are one of the major artifacts that often
appear in EEG measurement. In this paper, we compared two
different algorithms (Recursive Least Square (RLS) and Blind
Source Separation (BSS)) to investigate their performances on
removing EOG artifacts from EEG signals. Results indicate
that the performance of RLS algorithm is better than BSS
algorithm no matter whether there are any EOG reference
signals. For BSS algorithm, the performance is better when
EOG reference signals are available. These results show that for
a BCI system, EEG reference is often necessary. Performance
will be sacrificed if an EEG system cannot have any EOG
reference signals
A Fuzzy Set Based Network Trust Model in P2P Environment
This paper establishes a trust model based on fuzzy set. It’s a method based on subject uncertain theory. Adopting the fuzzy comprehensive evaluation, it computes direct trust value more diversiform and flexible. In the calculation of indirect recommended trust value it brings in the similarity coefficient that can find the peers who can provide more valuable information
A Serious Game for Romanic Bathhouse::the Combination of Learning and fun for Cultural Heritage
Current cultural heritages often make use of images, sounds and video together, aiming to complement existing presentations and to create a memora-ble exhibition. In addition to this, modern culture heritages’ identities have shift-ed from simple holders of cultural objects to an educational institution. The ad-vance of computer games has shown their potentials for the development of edu-tainment content and services for their visitors. A visit to heritage is structured around motion and can be supported and mediated by a computer game that can activate the visitors’ motivation by stimulating their imagination and engagement. Computer games can support visitors during and just after or before the visit. It can also provide opportunities to reorganize and conceptualize historical, cultural and technological facts about the exhibits in a constructive and meaningful way.To demonstrate the advantages of computer games in terms of facilitating the learning activities of culture heritages, we design a serious game with UNITY3D game engine. The game allows players to navigate the virtual Romanic Bathhouse based on the remains from Heerlen
- …