9,261 research outputs found
An Extension of Many-Interacting-Worlds Method on Non-Guassian Model
Discussions about whether quantum theory is determinism or indeterminism has
lasted for a century. A new approach to standard quantum mechanics called
many-interacting-worlds method based on many-worlds interpretation and de
Broglie-Bohm mechanics provided the possibility to demonstrate probability from
deterministic universe.The many-interacting-worlds method has been proved
successful in the ground state of harmonic oscillator. In this article we
extend this method to one dimensional Coulomb potential and construct a
corresponding empirical density function. We also provide a theoretical proof
of the convergence of density function. Our numerical simulation of one
dimensional Coulomb potential in the first excited state obtains the consistent
result with standard quantum mechanics and shows the applicability of
many-interacting-worlds method. This research provides the possibility to
extend many-interacting-worlds method to non-Gaussian quantum systems
Pilots’ visual scan pattern and situation awareness in flight operations
Introduction: Situation awareness (SA) is considered an essential prerequisite for safe flying. If the impact of visual scanning patterns on a pilot’s situation awareness could be identified in flight operations, then eye-tracking tools could be integrated with flight simulators to improve training efficiency. Method: Participating in this research were 18 qualified, mission-ready fighter pilots. The equipment included high-fidelity and fixed-base type flight simulators and mobile head-mounted eye-tracking devices to record a subject’s eye movements and SA while performing air-to-surface tasks. Results: There were significant differences in pilots’ percentage of fixation in three operating phases: preparation (M = 46.09, SD = 14.79), aiming (M = 24.24, SD = 11.03), and release and break-away (M = 33.98, SD = 14.46). Also, there were significant differences in pilots’ pupil sizes, which were largest in the aiming phase (M = 27,621, SD = 6390.8), followed by release and break-away (M = 27,173, SD = 5830.46), then preparation (M = 25,710, SD = 6078.79), which was the smallest. Furthermore, pilots with better SA performance showed lower perceived workload (M = 30.60, SD = 17.86), and pilots with poor SA performance showed higher perceived workload (M = 60.77, SD = 12.72). Pilots’ percentage of fixation and average fixation duration among five different areas of interest showed significant differences as well. Discussion: Eye-tracking devices can aid in capturing pilots’ visual scan patterns and SA performance, unlike traditional flight simulators. Therefore, integrating eye-tracking devices into the simulator may be a useful method for promoting SA training in flight operations, and can provide in-depth understanding of the mechanism of visual scan patterns and information processing to improve training effectiveness in aviation
A WAVELET-BASED VARIABLE CONTROL PROCEDURE FOR DETECTING PROCESS MEAN SHIFT
This paper develops a wavelet-based approach for a variable control chart, and adopts the data decomposition and linear combination techniques to detect process shifts. The Shewhart, exponentially weighted moving average (EWMA), and cumulative sum (CUSUM) control charts are the most popular monitoring process graph tools. However, these charts were developed for different process situations. If a user chooses an inappropriate control chart to monitor a process, the correct control result will not be obtained. This study used the wavelet transform to develop a novel variable control procedure. First, the Haar function was used as the basis for data decomposition. Next, the linear combination technique was used to combine different resolution data through wavelet transform decomposition. Simulations were adopted to evaluate performance. An analysis showed that the detection ability of the wavelet-based variable control chart was superior to the EWMA control chart in a comparison of average run length (ARL) results
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