36 research outputs found

    Atomic dynamic flow games : adaptive versus nonadaptive agents

    Get PDF
    We propose a game model for selfish routing of atomic agents, who compete for use of a network to travel from their origins to a common destination as fast as possible. We follow a frequently used rule that the latency an agent experiences on each edge is a constant transit time plus a variable waiting time in a queue. A key feature that differentiates our model from related ones is an edge-based tie-breaking rule for prioritizing agents in queueing when they reach an edge at the same time. We study both nonadaptive agents (each choosing a one-off origin-destination path simultaneously at the very beginning) and adaptive ones (each making an online decision at every nonterminal vertex they reach as to which next edge to take). On the one hand, we constructively prove that a (pure) Nash equilibrium (NE) always exists for nonadaptive agents, and show that every NE is weakly Pareto optimal and globally first-in-first-out. We present efficient algorithms for finding an NE and best responses of nonadaptive agents. On the other hand, we are among the first to consider adaptive atomic agents, for which we show that a subgame perfect equilibrium (SPE) always exists, and that each NE outcome for nonadaptive agents is an SPE outcome for adaptive agents, but not vice versa

    Bounding residence times for atomic dynamic routings

    Get PDF
    In this paper, we are concerned with bounding agents’ residence times in the network for a broad class of atomic dynamic routings. We explore novel token techniques to circumvent direct analysis on complicated chain effects of dynamic routing choices. Even though agents may enter the network over time for an infinite number of periods, we prove that under a mild condition, the residence time of every agent is upper bounded (by a network-dependent constant plus the total number of agents inside the network at the entry time of the agent). Applying this result to three game models of atomic dynamic routing in the recent literature, we establish that the residence times of selfish agents in a series-parallel network with a single origin-destination pair are upper bounded at equilibrium, provided the number of incoming agents at each time point does not exceed the network capacity (i.e., the smallest total capacity of edges in the network whose removal separates the origin from the destination)

    Clinical Applications of Mesenchymal Stromal Cells (MSCs) in Orthopedic Diseases

    Get PDF
    Mesenchymal stromal cells (MSCs) have the capacity for self-renewal and multi-lineage differentiation, have many advantages over other cells, and are thought to be one of the most promising cell sources for cell-based treatments. In fact, MSCs have already been widely applied in clinics as a treatment for numerous disorders, including orthopedic diseases, such as bone fracture, articular cartilage injury, osteoarthritis (OA), femoral head necrosis, degenerative disc, meniscus injury, osteogenesis imperfecta (OI), and other systemic bone diseases. With the progressions in R&D, the safety and efficacy of MSC-based treatments in orthopedic diseases have been largely recognized, but many challenges still exist. In this chapter, we intend to briefly update the recent progressions and discuss the potential issues in the target areas. Hopefully, our discussion would be helpful not only for the clinicians and the researchers in the specific disciplines but also for the general audiences

    Favorite-Candidate Voting for Eliminating the Least Popular Candidate in a Metric Space

    No full text
    We study single-candidate voting embedded in a metric space, where both voters and candidates are points in the space, and the distances between voters and candidates specify the voters' preferences over candidates. In the voting, each voter is asked to submit her favorite candidate. Given the collection of favorite candidates, a mechanism for eliminating the least popular candidate finds a committee containing all candidates but the one to be eliminated. Each committee is associated with a social value that is the sum of the costs (utilities) it imposes (provides) to the voters. We design mechanisms for finding a committee to optimize the social value. We measure the quality of a mechanism by its distortion, defined as the worst-case ratio between the social value of the committee found by the mechanism and the optimal one. We establish new upper and lower bounds on the distortion of mechanisms in this single-candidate voting, for both general metrics and well-motivated special cases

    Design of Unsignalized Roundabouts Driving Policy of Autonomous Vehicles Using Deep Reinforcement Learning

    No full text
    Driving at an unsignalized roundabout is a complex traffic scenario that requires both traffic safety and efficiency. At the unsignalized roundabout, the driving policy does not simply maintain a safe distance for all vehicles. Instead, it pays more attention to vehicles that potentially have conflicts with the ego-vehicle, while guessing the intentions of other obstacle vehicles. In this paper, a driving policy based on the Soft actor-critic (SAC) algorithm combined with interval prediction and self-attention mechanism is proposed to achieve safe driving of ego-vehicle at unsignalized roundabouts. The objective of this work is to simulate a roundabout scenario and train the proposed algorithm in a low-dimensional environment, and then test and validate the policy in the CARLA simulator to ensure safety while reducing costs. By using a self-attention network and interval prediction algorithms to enable ego-vehicle to focus on more temporal and spatial features, the risk of driving into and out of the roundabout is predicted, and safe and effective driving decisions are made. Simulation results show that our proposed driving policy can provide collision risk avoidance and improve vehicle driving safety, resulting in a 15% reduction in collisions. Finally, the trained model is transferred to the complete vehicle system of CARLA to validate the possibility of real-world deployment of the policy model

    A Network Game of Dynamic Traffic

    No full text
    We study a network congestion game of discrete-time dynamic traffic of atomic agents with a single origin-destination pair. Any agent freely makes a dynamic decision at each vertex (e.g., road crossing) and traffic is regulated with given priorities on edges (e.g., road segments). We first constructively prove that there always exists a subgame perfect equilibrium (SPE) in this game. We then study the relationship between this model and a simplified model, in which agents select and fix an origin-destination path simultaneously. We show that the set of Nash equilibrium (NE) flows of the simplified model is a proper subset of the set of SPE flows of our main model. We prove that each NE is also a strong NE and hence weakly Pareto optimal. We establish several other nice properties of NE flows, including global First-In-First-Out. Then for two classes of networks, including series-parallel ones, we show that the queue lengths at equilibrium are bounded at any given instance, which means the price of anarchy of any given game instance is bounded, provided that the inflow size never exceeds the network capacity
    corecore