11 research outputs found

    Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration

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    金沢大学理工研究域機械工学系Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300-500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time. © 2018 The Author(s)

    Media 1: Occlusion culling for computer generated hologram based on ray-wavefront conversion

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    Originally published in Optics Express on 23 September 2013 (oe-21-19-21811

    Media 2: Occlusion culling for computer generated hologram based on ray-wavefront conversion

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    Originally published in Optics Express on 23 September 2013 (oe-21-19-21811

    View synthesis from sparse camera array for pop-out rendering on hologram displays

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    A hologram of a scene can be digitally created by using a large set of images of that scene. Since capturing such a large amount is infeasible to accomplish, one may use view synthesis approaches to reduce the number of cameras and generate the missing views. We propose a view interpolation algorithm that creates views inside the scene, based on a sparse set of camera images. This allows the objects to pop out of the holographic display. We show that our approach outperforms existing view synthesis approaches and show the applicability on holographic stereograms.SCOPUS: cp.pinfo:eu-repo/semantics/publishe

    Geometric Deformation Analysis of Ray-Sampling Plane Method for Projection-Type Holographic Display

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    Homography based identification for automatic and robust calibration of projection integral imaging displays

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    Recent advances in the creation of microlens arrays as holographic optical elements allow the creation of projector-based see-through light field displays suitable for augmented reality. These systems require an accurate calibration of the projector with relation to the microlens array, as any small misalignment causes the 3D reconstruction to fail. The methods reported so far require precise placement of the calibration camera w.r.t. the lens array screen, which affects the display configuration. We propose a calibration approach which is more robust, and which allows free camera placement. Hence, it does not limit the capabilities of the system. Both a homography-based technique and structured light play a central role in realizing such a method. The method was tested on a projection-based integral imaging display system consisting of a consumer-grade projector and a digitally designed holographic optical element based micromirror array screen. The calibration method compensates for the lens distortion, intrinsics, and positioning of the projector with relation to the screen. The method uses a single camera and does not require the use of obtrusive markers as reference. We give an in-depth explanation of the different steps of the algorithm, and verify the calibration using both a simulated and a real-world setup.SCOPUS: ar.jinfo:eu-repo/semantics/publishe

    Real-time colour hologram generation based on ray-sampling plane with multi-GPU acceleration

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    Abstract Although electro-holography can reconstruct three-dimensional (3D) motion pictures, its computational cost is too heavy to allow for real-time reconstruction of 3D motion pictures. This study explores accelerating colour hologram generation using light-ray information on a ray-sampling (RS) plane with a graphics processing unit (GPU) to realise a real-time holographic display system. We refer to an image corresponding to light-ray information as an RS image. Colour holograms were generated from three RS images with resolutions of 2,048 × 2,048; 3,072 × 3,072 and 4,096 × 4,096 pixels. The computational results indicate that the generation of the colour holograms using multiple GPUs (NVIDIA Geforce GTX 1080) was approximately 300–500 times faster than those generated using a central processing unit. In addition, the results demonstrate that 3D motion pictures were successfully reconstructed from RS images of 3,072 × 3,072 pixels at approximately 15 frames per second using an electro-holographic reconstruction system in which colour holograms were generated from RS images in real time
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