31 research outputs found
Remote object interaction
Da ein Haushalt heutzutage viele elektronische GerĂ€te umfasst, liegt die Idee einer universalen Fernbedienung besonders im Entertainmentbereich nahe. Durch die weite Verbreitung von Smartphones ist es möglich eine Interaktionsmöglichkeit kostengĂŒnstig zu realisieren. Diese Ausarbeitung beschĂ€ftigt sich mit der Auswahl und Bedienung von GerĂ€ten mit Hilfe von Smartphones. Stehen mehrere GerĂ€te zur Auswahl, muss zunĂ€chst entschieden werden, mit welchem interagiert werden möchte. DafĂŒr wurden verschiedene Techniken untersucht: reine Listenauswahl, die Verwendung des Kompasssensores und ein Kamerasystem mit Infrarotkameras. Mit den unterschiedlichen Techniken kommen auch verschiedene Arten der Definition hinzu, die ebenfalls berĂŒcksichtigt wurden. Bei Kompass und Kamerasystem wird das GerĂ€t, mit dem interagiert werden soll, durch Richtungsauswahl bestimmt, bei der Listenauswahl werden alle im Raum befindlichen GerĂ€te angeboten. Durch die einfache und robuste Steuerung hat sich die Listenauswahl im durchgefĂŒhrten Experiment als beste Lösung erwiesen.Since a household nowadays includes many electronic devices the idea of a universal remote control arises, especially in the entertainment field. Due to the wide spread of smartphones, it is possible to realize a universal control economically. This paper deals with the selection and operation of devices with the help of smart phones. If there are several devices available, you must first choose the one you want to interact with. Therefore, various techniques have been compared: pure list selection, use of the compass sensor and a camera system with infrared cameras. With the different techniques different types of definitions come along, which have been considered as well. Using compass and camera system, the device being interacted with is determined by the direction you point to, whereas the selection list will offer all devices of the current room. The evaluation of the conducted experiment shows that the simple and robust control of the list selection is the best solution
Trends on engineering interactive systems: an overview of works presented in workshops at EICS 2019
Workshops are a great opportunity for identifying innovative topics of research that might require discussion and maturation. This paper summarizes the outcomes of the workshops track of the 11th Engineering Interactive Computing Systems conference (EICS 2019), held in Valencia (Spain) on 18-21 June 2019. The track featured three workshops, one half-day, one full-day and one two-days workshop, each focused on specific topics of the ongoing research in engineering usable and effective interactive computing systems. In particular, the list of discussed topics include novel forms of interaction and emerging themes in HCI related to new application domains, more efficient and enjoyable interaction possibilities associated to smart objects and smart environments, challenges faced in designing, developing and using interactive systems involving multiple stakeholders.- (undefined
Using touch sensitive fabric for interaction with smart devices
Smartphones sind mittlerweile aus dem Alltag der Menschheit nicht mehr wegzudenken. Auch der Anteil von Smartwatches und Smartglasses hat in den letzten Jahren stark zugenommen. Gerade bei Smartwatches und Smartglasses handelt es sich jedoch um sehr kleine GerĂ€te - mit denen man jedoch auch interagieren muss. Bisher sind die Eingabemethoden fĂŒr solche GerĂ€te jedoch sehr eingeschrĂ€nkt. Die vorgesehenen FlĂ€chen fĂŒr die Touch-Eingabe sind sehr klein, sodass auf diesen FlĂ€chen meistens nur einfach Wischgesten möglich sind. Diese Interaktion ist jedoch nicht immer möglich - gerade im Winter kann es vorkommen, dass das Touch-Display von der Kleidung des Benutzers, beispielsweise einer Jacke, verdeckt wird. Neben der Touch-Eingabe steht meist noch eine Spracheingabe zur VerfĂŒgung, deren Verwendung in der Ăffentlichkeit oder in Lauten Umgebungen nicht immer möglich ist.
Durch Entwicklungen im Bereich der intelligenten Kleidung besteht nun die Möglichkeit Stoffe berĂŒhrungsempfindlich zu machen.
Ziel dieser Diplomarbeit ist es berĂŒhrungsempfindliche Stoffe zur Steuerung von tragbaren GerĂ€te, wie Smartwatches und Smartglasses, zu verwenden. Dazu wird prototypisch die Steuerung einer Fitness-Applikation auf einer Smartwatch realisiert. AuĂerdem wird versucht mit einem berĂŒhrungsempfindlichen Stoff eine Identifikation von HandabdrĂŒcken zu ermöglichen und diese Handdaten zur Authentifizierung zu nutzen. Beide Prototypen werden anhand von Benutzerstudien evaluiert.Smartphones have become an indispensable part of the everyday life. Also the quantity of smartwatches and smartglasses has greatly increased in recent years. Especially smartwatches and smartglasses are very small devices - it is important that there are possibilities to interact with them. So far, the input methods for such devices are very limited. The integrated touch-areas for smartwatches and smartglasses are very small, so only simple touch inputs and swipe gestures can be performed by the user. But this interaction is not always possible - notably in the winter it can occur that the touch area is obscured by the user's clothing, a jacket for example. Besides the possibility to interact with touch inputs, it is possible to interact with these devices with voice commands - but these commands might be not acceptable in the public or can not be executed in noisy environments.
Through developments in intelligent clothing it's now possible to create touch-sensitive fabrics. The aim of this thesis is to evaluate the use of touch-sensitive fabrics to control portable devices, like smartwatches or smartglasses. For this purpose a fitness application, which can be controlled with gestures on the touch-sensitive fabric, is implemented prototypically for a smartwatch. Another prototypically implemented use case for the touch-sensitive fabric is the identification of hand prints, which can be used for a authentification. Both prototypes are evaluted in user studies
The attention Kitchen: Comparing modalities for smart home notifications in a cooking scenario
A steadily increasing number of notifications, auditory, visual or ambient, competes for the user\u27s attention. Frequent unsuitable notifications can lead to a breakdown in efficiency and increase error rates. This paper compares the effectiveness, disruptiveness, and user experience of three different notification modalities: On-Object, ambient On-Environment, and On-Smartphone notifications. In a user study with 24 participants, we evaluate the three notification modalities during a cooking task where users were frequently exposed to notifications. Our results show that ambient On-Environment notifications minimize the time in which users can resume their primary task. Ambient On-Environment notifications were also perceived as least disrupting compared to the other two notification modalities. We discuss the design requirements for non-disruptive notifications in smart home environments and conclude with future strategies for notifying users at different urgency levels
WindowWall : Towards adaptive buildings with interactive windows as ubiquitous displays
As architects usually decide on the shape and look of windows during the design of buildings, opportunities for interactive windows have not been systematically explored yet. In this work, we extend the vision of sustainable and comfortable adaptive buildings using interactive smart windows. We systematically explore the design space of interactive windows to chart requirements, constraints, and challenges. To that end, we built proof-of-concept prototypes of smartwindows with fine-grained control of transparency. In two studies, we explored user attitudes towards interactive windows and elicited control methods. We found that users understand and see potential for interactive windows at home.We provide specific usage contexts and specify interactions that may facilitate domestic applications. Our work illustrates the concept of interactive smart windows and provides insights regarding their design, development, and user controls for adaptive walls. We identify design dimensions and challenges to stimulate further development in the domain of adaptive buildings
WindowWall : Towards adaptive buildings with interactive windows as ubiquitous displays
As architects usually decide on the shape and look of windows during the design of buildings, opportunities for interactive windows have not been systematically explored yet. In this work, we extend the vision of sustainable and comfortable adaptive buildings using interactive smart windows. We systematically explore the design space of interactive windows to chart requirements, constraints, and challenges. To that end, we built proof-of-concept prototypes of smartwindows with fine-grained control of transparency. In two studies, we explored user attitudes towards interactive windows and elicited control methods. We found that users understand and see potential for interactive windows at home.We provide specific usage contexts and specify interactions that may facilitate domestic applications. Our work illustrates the concept of interactive smart windows and provides insights regarding their design, development, and user controls for adaptive walls. We identify design dimensions and challenges to stimulate further development in the domain of adaptive buildings
294 - Hamed Vahabi
Includes bibliographical references.Superomniphobic surfaces are extremely repellent to virtually all liquids. Prior work have emphasized the importance of low solid surface energy and re-entrant texture (i.e., convex or overhang texture) in the design of superomniphobic surfaces. While superomniphobic surfaces with a wide variety of textures have been reported in literature, to the best of our knowledge, there are no reports of superomniphobic surfaces with metamorphic textures (i.e., textures that transform their morphology in response to an external stimulus). In this work, we present the first-ever metamorphic superomniphobic (MorphS) surfaces fabricated with a thermo-responsive shape memory polymer
UbiTtention 2020:5th International Workshop on Smart & Ambient Notification and Attention Management
Rethinking Smart Objects: The International Workshop on Interacting with Smart Objects in Interactive Spaces
The increasing proliferation of smart objects in everyday life has changed how we interact with computers. Instead of concentrating computational capabilities and interaction into one device, everyday objects have naturally integrated parts of interactive features. Although this has led to many practical applications, the possibilities for explicit or implicit interaction with such objects are still limited in interaction spaces. We still often rely on smartphones as interactive hubs for controlling smart objects, hence not fulfilling the vision of truly smart objects. The workshop Rethinking Smart Objects invites practitioners and researchers from both academia and industry to discuss novel interaction paradigms and the integration and societal implications of using smart objects in interactive space. This workshop will include an action plan with leading questions, aiming to move the research field forward