3 research outputs found

    Multi-User Precoder Designs for RGB Visible Light Communication Systems

    No full text
    In this paper, we design linear precoders for the downlink of a visible light communication (VLC) system that simultaneously serves multiple users. Instead of using phosphor-coated white light-emitting diodes (PWLEDs), we focus on Red-Green-Blue light-emitting diodes (RGB-LEDs) that allow modulating three separate data streams on the three primary colors of the RGB-LEDs. For this system, we design a zero-forcing (ZF) precoder that maximizes the weighted sum rate for a multilevel pulse amplitude modulation (M-PAM). The precoding design in RGB-based systems presents some challenges due to the system constraints, such as the limited power, the non-negative amplitude constraints per light-emitting diode (LED), and the need to guarantee white light emission while transmitting with RGB-LEDs. For comparison purposes, we also consider the ZF design for a PWLED-based system and evaluate the performance of both a PWLED- and an RGB-based system

    Examining the synergistic effects of a cognitive control video game and a home-based, self-administered non-invasive brain stimulation on alleviating depression: the DiSCoVeR trial protocol

    Get PDF
    Enhanced behavioral interventions are gaining increasing interest as innovative treatment strategies for major depressive disorder (MDD). In this study protocol, we propose to examine the synergistic effects of a self-administered home-treatment, encompassing transcranial direct current stimulation (tDCS) along with a video game based training of attentional control. The study is designed as a two-arm, double-blind, randomized and placebo-controlled multi-center trial (ClinicalTrials.gov: NCT04953208). At three study sites (Israel, Latvia, and Germany), 114 patients with a primary diagnosis of MDD undergo 6 weeks of intervention (30 x 30 min sessions). Patients assigned to the intervention group receive active tDCS (anode F3 and cathode F4;2 mA intensity) and an action-like video game, while those assigned to the control group receive sham tDCS along with a control video game. An electrode-positioning algorithm is used to standardize tDCS electrode positioning. Participants perform their designated treatment at the clinical center (sessions 1-5) and continue treatment at home under remote supervision (sessions 6-30). The endpoints are feasibility (primary) and safety, treatment efficacy (secondary, i.e., change of Montgomery-angstrom sberg Depression Rating Scale (MADRS) scores at week six from baseline, clinical response and remission, measures of social, occupational, and psychological functioning, quality of life, and cognitive control (tertiary). Demonstrating the feasibility, safety, and efficacy of this novel combined intervention could expand the range of available treatments for MDD to neuromodulation enhanced interventions providing cost-effective, easily accessible, and low-risk treatment options. ClinicalTrials.gov: NCT04953208

    Abstracts

    No full text
    corecore