1,578 research outputs found
Actual and Imagined Movement in BCI Gaming
Most research on Brain-Computer Interfaces (BCI) focuses\ud
on developing ways of expression for disabled people who are\ud
not able to communicate through other means. Recently it has been\ud
shown that BCI can also be used in games to give users a richer experience\ud
and new ways to interact with a computer or game console.\ud
This paper describes research conducted to find out what the differences\ud
are between using actual and imagined movement as modalities\ud
in a BCI game. Results show that there are significant differences\ud
in user experience and that actual movement is a more robust way of\ud
communicating through a BCI
Variational Cumulant Expansions for Intractable Distributions
Intractable distributions present a common difficulty in inference within the
probabilistic knowledge representation framework and variational methods have
recently been popular in providing an approximate solution. In this article, we
describe a perturbational approach in the form of a cumulant expansion which,
to lowest order, recovers the standard Kullback-Leibler variational bound.
Higher-order terms describe corrections on the variational approach without
incurring much further computational cost. The relationship to other
perturbational approaches such as TAP is also elucidated. We demonstrate the
method on a particular class of undirected graphical models, Boltzmann
machines, for which our simulation results confirm improved accuracy and
enhanced stability during learning
User Experience Evaluation in BCI: Filling the Gap
Brain-computer interface (BCI) systems can improve the user experience (UX) when used in entertainment technologies. Improved UX can enhance user acceptance, improve quality of life and also increase the system performance of a BCI system. Therefore, the evaluation of UX is essential in BCI research. However, BCI systems are generally evaluated according to the system aspect only so there is no methodology to evaluate UX in BCI systems. This paper gives an overview of such methods from the human-computer interaction field and discusses their possible uses in BCI research
How much control is enough? Optimizing fun with unreliable input
Brain-computer interfaces (BCI) provide a valuable new input modality within human- computer interaction systems, but like other body-based inputs, the system recognition of input commands is far from perfect. This raises important questions, such as: What level of control should such an interface be able to provide? What is the relationship between actual and perceived control? And in the case of applications for entertainment in which fun is an important part of user experience, should we even aim for perfect control, or is the optimum elsewhere? In this experiment the user plays a simple game in which a hamster has to be guided to the exit of a maze, in which the amount of control the user has over the hamster is varied. The variation of control through confusion matrices makes it possible to simulate the experience of using a BCI, while using the traditional keyboard for input. After each session the user �lled out a short questionnaire on fun and perceived control. Analysis of the data showed that the perceived control of the user could largely be explained by the amount of control in the respective session. As expected, user frustration decreases with increasing control. Moreover, the results indicate that the relation between fun and control is not linear. Although in the beginning fun does increase with improved control, the level of fun drops again just before perfect control is reached. This poses new insights for developers of games wanting to incorporate some form of BCI in their game: for creating a fun game, unreliable input can be used to create a challenge for the user
The role of B cells in systemic sclerosis
Systemic sclerosis (SSc) is a connective disease characterized by features of autoimmunity, vasculopathy, inflammation, and fibrosis. The disease typically starts with Raynaud’s phenomenon, followed by skin thickening in the extremities due to inflammation and fibrosis. Fibrosis results from excessive collagen production by fibroblasts, which constitutes the final common pathway of complex cellular interactions including B cells. Several studies have indicated that B cells may play a role in SSc. Lesional skin infiltrates from SSc patients consist of a variety of cells, including eosinophils, neutrophils, lymphocytes, plasma cells, and macrophages. Autoantibodies of several specificities are present in the serum of SSc patients of which antitopoisomerase 1 is the most common, and evidence has been gathered for a potential pathogenic role of some autoantibodies, eg, anti-PDGF antibodies. The blood of SSc patients contains an increased proportion of naïve B cells but a decreased proportion of memory B cells. Furthermore, serum levels of interleukin-6, an important pro-inflammatory cytokine, have been shown to correlate with skin fibrosis. Animal models of SSc have provided more in-depth information on the role of B lymphocytes, eg, through disruption of B cell function. In this review we will discuss the evidence that B cells are involved in the pathogenesis of SSc
A branch-point approximant for the equation of state of hard spheres
Using the first seven known virial coefficients and forcing it to possess two
branch-point singularities, a new equation of state for the hard-sphere fluid
is proposed. This equation of state predicts accurate values of the higher
virial coefficients, a radius of convergence smaller than the close-packing
value, and it is as accurate as the rescaled virial expansion and better than
the Pad\'e [3/3] equations of state. Consequences regarding the convergence
properties of the virial series and the use of similar equations of state for
hard-core fluids in dimensions are also pointed out.Comment: 6 pages, 4 tables, 3 figures; v2: enlarged version, extension to
other dimensionalities; v3: typos in references correcte
Human-Computer Interaction for BCI Games: Usability and User Experience
Brain-computer interfaces (BCI) come with a lot of issues, such as delays, bad recognition, long training times, and cumbersome hardware. Gamers are a large potential target group for this new interaction modality, but why would healthy subjects want to use it? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. This paper discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings
Risk factors for septic arthritis in patients with joint disease: A prospective study
Objective. To quantify potential risk factors for septic arthritis, in order to identify a basis for prevention.
Methods. The occurrence of potential risk factors for septic arthritis in patients with joint diseases attending a rheumatic disease clinic was prospectively monitored at 3-m onth intervals over a period of 3 years. Potential risk factors investigated were type of joint disease, comorbidity, medication, joint prosthesis, infections, and invasive procedures. The frequencies of risk factors in patients with and those without septic arthritis were compared using multiple logistic regression analysis.
Results. There were 37 patients with and 4,870 without septic arthritis. Risk factors for developing septic arthritis were age ≥80 years (odds ratio [OR] = 3.5, 95% confidence interval [95% CI] 1.4–8.6), diabetes mellitus (OR = 3.3, 95% CI 1.1–10.1), rheumatoid arthritis (OR = 4.0, 95% CI 1.9–8.3), hip and/or knee prosthesis (OR = 15, 95% CI 4.1–54.3), joint surgery (OR = 5.1, 95% CI 2.2–11.9), and skin infection (OR = 27.2, 95% CI 7.6–97.1)
Conclusion. These findings indicate that preventive measures against septic arthritis in patients with joint diseases should mainly be directed at those with joint prostheses and/or skin infection
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