8 research outputs found
Co-Designing Flavor-Based Memory Cues with Older Adults
This initial study explores the design of flavor-based cues with older adults for their self-defining memories. It proposes using food to leverage the connections between odor and memory to develop new multisensory memory cues. Working with 4 older adults, we identified 6 self-defining autobiographical memories for each participant, 3 related to food, 3 unrelated to food. Flavor-based cues were then created for each memory through a co-design process. Findings indicate the dominance of relationship themes in the identified self-defining memories and that flavor-based cues related mostly to multiple ingredient dishes. We discuss how these findings can support further research and design into flavor-based memory cues through 3D food printing
Bringing up the past : interaction design for serendipitous reminiscing
People reminisce to entertain themselves, to connect with others, and to increase self-awareness. Photographs have proven a great resource to support reminiscing. However, with a move towards digital capture and storage, people have more photos that end up undervalued and underused. This thesis explores how interaction design can support reminiscing in everyday life, in particular through the use of digital photos. We focus on serendipitous reminiscing: the casual recollection and reliving of past experiences, brought about by chance encounters with things that remind of one’s past. These encounters are easily afforded to physical things but not to digital photos. Based on a diary study on involuntary reminiscing, a repertory grid study on remembering as experience, and two research-through-design studies on interactive photo displays, this thesis explores how people relate to memory cues in everyday life. We confirm that encounters with personal media and other things that remind one of one’s past are welcome, and that the value of photo displays stems from making photos present in everyday life (rather than their interactive features). The findings contribute to design research by furthering the understanding of remembering as experience and the development of several novel concepts that facilitate serendipitous reminiscing
The phenomenology of remembered experience:A repertoire for design
© 2016 ACM. There is a growing interest in interactive technologies that support remembering by considering functional, experiential, and emotional support to their users. Design driven research benefits from an understanding of how people experience autobiographical remembering. We present a phenomenological study in which twenty-two adults were interviewed using the repertory grid technique; we aimed at soliciting personal constructs that characterize people's remembered experiences. Inductive coding revealed that 77,8% of identified constructs could be reliably coded in five categories referring to contentment, confidence/unease, social interactions, reflection, and intensity. These results align with earlier classifications of personal constructs and models of human emotion. The categorization derived from this study provides an empirically founded characterization of the design space of technologies for supporting remembering. We discuss its potential value as a tool for evaluating interactive systems in relation to personal and social memory talk, and outline future improvements
Tangible cognition:bringing together tangible interaction and cognition in HCI
This workshop will explore the relationship between HCI using tangible user interfaces (TUIs) and cognition. We see exciting opportunities for tangible interaction to address some of the cognitive challenges of concern to the HCI community, in areas such as education, healthcare, games, reminiscing and reflection, and community issues. Drawing together the Australasian community, with those from further afield, we hope to strengthen research and build a local community in this exciting and rapidly developing field. Participation is invited from researchers working in tangible user interfaces or those interested in cognition and interaction. During the workshop the majority of the time will be spent in small group discussions and brainstorming solutions.<br/
Stimulating photo curation on smartphones
Personal photo collections have grown due to digital photography and the introduction of smartphones, and photo collections have become harder to manage. Deleting photos appears to be difficult and the task of curation is often perceived as not enjoyable. The lack of curation can make it harder to retrieve photos when people need them for various reasons, such as individual reminiscing, shared remembering or self-presentation. In this study we investigate how we can stimulate people to organise their photo collections on their smartphones. Ten participants evaluated and qualitatively compared four applications with different characteristics regarding voting on and deleting photos. We found that voting on photos is easier and more enjoyable in comparison to deleting photos, that participants showed reminiscence while organising, that deleting can be frustrating, that participants have different preferences for sorting and viewing photos and that voting could make deleting and retrieving easier
Tangible cognition : bringing together tangible interaction and cognition in HCI
This workshop will explore the relationship between HCI using tangible user interfaces (TUIs) and cognition. We see exciting opportunities for tangible interaction to address some of the cognitive challenges of concern to the HCI community, in areas such as education, healthcare, games, reminiscing and reflection, and community issues. Drawing together the Australasian community, with those from further afield, we hope to strengthen research and build a local community in this exciting and rapidly developing field. Participation is invited from researchers working in tangible user interfaces or those interested in cognition and interaction. During the workshop the majority of the time will be spent in small group discussions and brainstorming solutions
Psychological building blocks for dynamic road lighting: Understanding light's role in feelings of safety at night
Road lighting serves a host of functions at night, yet puts a substantial burden on our total energy consumption. Without exception, technical solutions to reduce the use of energy (e.g., new light sources, interactive road lighting) impact user perceptions and acceptance in ways that are not yet understood. In an experimental field study, conducted in our interactive road lighting testbed, we investigated pedestrians’ preferences for various static road lighting scenarios, in particular as they relate to feelings of safety, and the psychological mechanisms behind them. The testbed enabled us to manipulate the light, keeping other factors constant, thus offering experimental rigor and control.
Following a paired-comparison paradigm, fifty female participants rated three light distributions on two street segments according to perceived safety. They then assessed each light distribution for each street segment on psychological and perceptual attributes. Research is ongoing; results will be reported at the conference