20 research outputs found
Population biology of Allocreadium lobatum Wallin, 1909 (Digenea: Allocreadiidae) in the creek chub, Semotilus atromaculatus, mitchill (Osteichthyes: Cyprinadae), in a Nebraska Creek, USA
The common sense model applied to hepatitis C: a qualitative analysis of the impact of disease comparison and witnessed death on hepatitis C illness perception
Exploring Patient-Reported Costs Related to Hepatitis C on the Medical Crowdfunding Page GoFundMe®
Refining Video Game Use Questionnaires for Research and Clinical Application: Detection of Problematic Response Sets
Adolescent Problem Video Gaming in Urban and Non-urban Regions
The purpose of this paper is to explore the differences in adolescent problem video gaming in a large urban area (Toronto) compared to a non-urban region of Ontario (Northern Ontario). The results of this study showed that 76.6% of adolescents in the urban region and 80.3% of adolescents in the non-urban region played video games in the past year (n = 2175). Adolescents in the urban region were significantly more likely than adolescents in the non-urban region to experience problem video gaming (16.7 and 8.8%, respectively). Males and those reporting poorer mental health were more likely to experience problem video gaming. Those who engaged in delinquent behaviors were more likely to experience problem video gaming in both regions, while problem gamblers were more likely to experience problem gaming in urban regions. Lower scholastic achievement was correlated with problem video gaming in the non-urban region.</p
