709 research outputs found
Understanding the Impact of Different Types of Surface States on Photoelectrochemical Water Oxidation: A Microkinetic Modeling Approach
The oxygen evolution reaction (OER) has been identified as one of the performance-limiting processes in solar water splitting using photoelectrochemical (PEC) cells. One of the reasons for the low OER performance is related to the existence of different types of surface states at the semiconductor–electrolyte interface: recombining surface states (r-SS) and surface states due to intermediate species (i-SS). Since the impact of surface states on OER is still under debate, we investigate how different types of surface states affect PEC water oxidation and how they impact experimental measurements. In a new computational approach, we combine a microkinetic model of the OER on the semiconductor surface with the charge carrier dynamics within the semiconductor. The impact of r-SS and i-SS on the current–voltage curves, hole flux, surface state capacitance, Mott–Schottky plots, and chopped light measurements is systematically investigated. It is found that (a) r-SS results in a capacitance peak below the OER onset potential, while i-SS results in a capacitance peak around the onset potential; (b) r-SS leads to an increase in the OER onset potential and a decrease in the saturation current density; (c) r-SS leads to Fermi-level pinning before the onset potential, while i-SS does not result in Fermi-level pinning; and (d) a smaller capacitance peak of i-SS can be an indication of the lower catalytic performance of the semiconductor surface. Our approach in combination with experimental comparison allows distinguishing the impact of r-SS and i-SS in PEC experiments. We conclude that r-SS reduces the OER performance and i-SS mediates the OER.</p
Gamification of Mobile Experience Sampling Improves Data Quality and Quantity
The Experience Sampling Method is used to capture high-quality in situ data from study participants. This method has become popular in studies involving smartphones, where it is often adapted to motivate participation through the use of gamification techniques. However, no work to date has evaluated whether gamification actually affects the quality and quantity of data collected through Experience Sampling. Our study systematically investigates the effect of gamification on the quantity and quality of experience sampling responses on smartphones. In a field study, we combine event contingent and interval contingent triggers to ask participants to describe their location. Subsequently, participants rate the quality of these entries by playing a game with a purpose. Our results indicate that participants using the gamified version of our ESM software provided significantly higher quality responses, slightly increased their response rate, and provided significantly more data on their own accord. Our findings suggest that gamifying experience sampling can improve data collection and quality in mobile settings
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