158 research outputs found

    Critical Success Factors for Artificial Intelligence Projects

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    Artificial intelligence (AI) is being adopted in a wide range of operational settings, but many organizations are still at an early stage of adoption. This work concerns critical success factors of AI projects, and is based on interviews with professionals who have been involved in delivering them. Technology Readiness Levels were used as a surrogate for context. CSFs identified by the study include: address real, carefully scoped business problems, match the AI technology to the problem, build understanding of AI beyond the development team, invest to generate high quality data, develop data capabilities, and embed AI expertise in the organization

    A Lover is Never A Sceptic: Five Fragments on The Volcano Lover

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    Susan Sontag (1933-2004) is mostly known as a 20th Century New York intellectual, as a political activist, and – to both her benefit and her disadvantage – as an emblem of a certain avant-garde “cool.” In part due to the overwhelming status of her early essays, most notably “Against Interpretation” (1966) and “Notes on Camp” (1964), her work as a fiction writer – which she herself always maintained was her first life, her primary intellectual activity – has not received significant attention in the critical discourse. These fragments engage with various questions incited by her 1992 novel, The Volcano Lover, concerning the texture of narrative voice, historicity and referentiality, and the simultaneous deferral and satisfaction of desire. The novel is approached as a stage for the exploration of concerns raised and developed in the greater body of Sontag’s work, and an argument is made for the complexity and worthiness of her fiction

    Ontology selection: ontology evaluation on the real Semantic Web

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    The increasing number of ontologies on the Web and the appearance of large scale ontology repositories has brought the topic of ontology selection in the focus of the semantic web research agenda. Our view is that ontology evaluation is core to ontology selection and that, because ontology selection is performed in an open Web environment, it brings new challenges to ontology evaluation. Unfortunately, current research regards ontology selection and evaluation as two separate topics. Our goal in this paper is to explore how these two tasks relate. In particular, we are interested to get a better understanding of the ontology selection task and filter out the challenges that it brings to ontology evaluation. We discuss requirements posed by the open Web environment on ontology selection, we overview existing work on selection and point out future directions. Our major conclusion is that, even if selection methods still need further development, they have already brought novel approaches to ontology evaluatio

    “This beer is off!”:building a dialogue game for servitization

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    Purpose: Development and evaluation of a prototype dialogue game for servitization is reported. Design/methodology/approach: This paper reports the design of the iServe game, from user centered design, through implementation using the Unity games engine to evaluation, a process which took 270 researcher hours. Findings: No relationship was found between either age or gaming experience and usability. Participants who identified themselves as non-experts in servitization recognized the potential of the game to teach servitization concepts to other novice learners. Originality/value: The potential of business games for education and executive development has been recognized but factors, including high development cost, inhibit their uptake. Games engines offer a potential solution

    The influence of social media on purchase decision-making by young Nigerians

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    The uptake of mobile communications in Nigeria has provided a platform for consumers to communicate with brands. This survey investigated the role of social media in the five different stages of the Engel-Kollat-Blackwell (EKB) consumer decision-making process in Nigerians aged 18-35. The factors of trust, gender and region were considered. Social media was used at all the stages of the purchase decision making process. Trust appears to be influential and warrants further investigation

    Linked data flows in multi-player games for servitisation

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    The increased data complexity and task interdependency associated with servitization represent significant barriers to its adoption. The outline of a business game is presented which demonstrates the increasing complexity of the management problem when moving through Base, Intermediate and Advanced levels of servitization. Linked data is proposed as an agile set of technologies, based on well established standards, for data exchange both in the game and more generally in supply chains
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