4 research outputs found

    Structural Insights into the Role of β3 nAChR Subunit in the Activation of Nicotinic Receptors

    No full text
    The β3 subunit of nicotinic acetylcholine receptors (nAChRs) participates in heteropentameric assemblies with some α and other β neuronal subunits forming a plethora of various subtypes, differing in their electrophysiological and pharmacological properties. While β3 has for several years been considered an accessory subunit without direct participation in the formation of functional binding sites, recent electrophysiology data have disputed this notion and indicated the presence of a functional (+) side on the extracellular domain (ECD) of β3. In this study, we present the 2.4 Å resolution crystal structure of the monomeric β3 ECD, which revealed rather distinctive loop C features as compared to those of α nAChR subunits, leading to intramolecular stereochemical hindrance of the binding site cavity. Vigorous molecular dynamics simulations in the context of full length pentameric β3-containing nAChRs, while not excluding the possibility of a β3 (+) binding site, demonstrate that this site cannot efficiently accommodate the agonist nicotine. From the structural perspective, our results endorse the accessory rather than functional role of the β3 nAChR subunit, in accordance with earlier functional studies on β3-containing nAChRs

    Structural Insights into the Role of β3 nAChR Subunit in the Activation of Nicotinic Receptors

    No full text
    The β3 subunit of nicotinic acetylcholine receptors (nAChRs) participates in heteropentameric assemblies with some α and other β neuronal subunits forming a plethora of various subtypes, differing in their electrophysiological and pharmacological properties. While β3 has for several years been considered an accessory subunit without direct participation in the formation of functional binding sites, recent electrophysiology data have disputed this notion and indicated the presence of a functional (+) side on the extracellular domain (ECD) of β3. In this study, we present the 2.4 Å resolution crystal structure of the monomeric β3 ECD, which revealed rather distinctive loop C features as compared to those of α nAChR subunits, leading to intramolecular stereochemical hindrance of the binding site cavity. Vigorous molecular dynamics simulations in the context of full length pentameric β3-containing nAChRs, while not excluding the possibility of a β3 (+) binding site, demonstrate that this site cannot efficiently accommodate the agonist nicotine. From the structural perspective, our results endorse the accessory rather than functional role of the β3 nAChR subunit, in accordance with earlier functional studies on β3-containing nAChRs

    e-Vision: An AI-powered system for promoting the autonomy of visually impaired

    No full text
    Computer vision-based assistive technology for the visually impaired is still a field of ongoing research. Its fundamental scope is to extend the frontiers of visually impaired by means of providing a greater degree of independence and autonomy in their daily living activities. Towards this direction, we present the “e-Vision”, a hybrid system that couples the convenience and the inherently seamless adoption of an external camera embedded within a pair of eyeglasses with the processing power of modern smartphone devices. The system consists of a pair of eyeglasses integrating a camera and a mobile application that encapsulates computer vision algorithms capable to enhance several daily living tasks for the visually impaired. The proposed system is a context-aware solution and builds upon three important day-to-day activities: visiting a super-market, going an outdoor walk and carrying out a work at a public service. Going one step further, the e-Vision also caters for social inclusion by providing social context and enhances overall experience by adopting soundscapes that allow users to perceive selected points of interest in an immersive acoustic way

    A Gamified Augmented Reality Application for Digital Heritage and Tourism

    No full text
    Although Augmented Reality (AR) technology has entered many market and knowledge domains such as games and leisure activities, it remains rather limited in digital heritage. After studying the potentiality of using modern AR elements in a museum context, this paper proposes the use of additional game and educational elements in the core AR application in order to enhance the overall on-the-spot museum visitor’s experience. An agile AR application design methodology was followed by taking into account the needs of small-to-medium sized real-world museums. Moreover, a heuristic evaluation protocol was applied by a group of experts in order to test the proof-of-concept AR application, in which some novel elements were proposed such as the AR quiz game. The main findings indicate that enhanced AR experiences in museum settings can make a nice fit with the user environment, physical and perceptual abilities, known metaphors, and user position and motion in 3D space. Moreover, AR services can be provided under a minimum distraction and physical effort. As a conclusion, AR technologies are mature enough to be standardized for museum usage, while the audience seems to be ready to take advantage of the related enhanced museum experiences to maximize both user satisfaction and learning outcomes
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