244 research outputs found

    A comparison of addressee detection methods for multiparty conversations

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    Several algorithms have recently been proposed for recognizing addressees in a group conversational setting. These algorithms can rely on a variety of factors including previous conversational roles, gaze and type of dialogue act. Both statistical supervised machine learning algorithms as well as rule based methods have been developed. In this paper, we compare several algorithms developed for several different genres of muliparty dialogue, and propose a new synthesis algorithm that matches the performance of machine learning algorithms while maintaning the transparancy of semantically meaningfull rule-based algorithms

    Incremental interpretation and prediction of utterance meaning for interactive dialogue

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                                                                                                                    We present techniques for the incremental interpretation and prediction of utterance meaning in dialogue systems. These techniques open possibilities for systems to initiate responsive overlap behaviors during user speech, such as interrupting, acknowledging, or completing a user's utterance while it is still in progress. In an implemented system, we show that relatively high accuracy can be achieved in understanding of spontaneous utterances before utterances are completed. Further, we present a method for determining when a system has reached a point of maximal understanding of an ongoing user utterance, and show that this determination can be made with high precision. Finally, we discuss a prototype implementation that shows how systems can use these abilities to strategically initiate system completions of user utterances. More broadly, this framework facilitates the implementation of a range of overlap behaviors that are common in human dialogue, but have been largely absent in dialogue systems

    The InproTK 2012 release

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    Baumann T, Schlangen D. The InproTK 2012 release. In: Eskenazi M, Black A, Traum D, eds. SDCTD '12 NAACL-HLT Workshop on Future Directions and Needs in the Spoken Dialog Community: Tools and Data. Stroudsburg, PA: ACL; 2012: 29-32

    Initiative Taking in Negotiation

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    Abstract We examine the relationship between initiative behavior in negotiation dialogues and the goals and outcomes of the negotiation. We propose a novel annotation scheme for dialogue initiative, including four labels for initiative and response behavior in a dialogue turn. We annotate an existing human-human negotiation dataset, and use initiative-based features to try to predict both negotiation goal and outcome, comparing our results to prior work using other (non-initiative) features sets. Results show that combining initiative features with other features leads to improvements over either set and a majority class baseline

    A common ground for virtual humans: using an ontology in a natural language oriented virtual human architecture

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    When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decoupling invariably leads to a mismatch between how these components internally represent concepts and how they communicate these representations to other components: representations can get out of synch, contain localized errors, or become manageable only by a small group of experts for each module. In this paper, we describe the use of an ontology as part of a complex distributed virtual human architecture in order to enable better communication between modules while improving the overall flexibility needed to change or extend the system. We focus on the natural language understanding capabilities of this architecture and the relationship between language and concepts within the entire system in general and the ontology in particular. 1

    Coding Discourse Structure in Dialogue (Version 1.0)

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    This document is a manual for coding aspects of the discourse structure of dialogue. It was developed to serve as both as a starting point for discussion and a tool for coding exercises prior to the 3rd {\em Discourse Resource Initiative} (DRI) meeting, May 1998 in Chiba, Japan. The manual focuses on coding common ground units (CGUs) to get to a level of commonality between participants in dialogue, and then intentional and informational units (IUs) that represent the higher-level, hierarchical topic or purpose structure of dialogue. (Also cross-referenced as UMIACS-TR-99-03

    Towards A Multi-Dimensional Taxonomy Of Stories In Dialogue

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    Abstract In this paper, we present a taxonomy of stories told in dialogue. We based our scheme on prior work analyzing narrative structure and method of telling, relation to storyteller identity, as well as some categories particular to dialogue, such as how the story gets introduced. Our taxonomy currently has 5 major dimensions, with most having sub-dimensions -each dimension has an associated set of dimension-specific labels. We adapted an annotation tool for this taxonomy and have annotated portions of two different dialogue corpora, Switchboard and the Distress Analysis Interview Corpus. We present examples of some of the tags and concepts with stories from Switchboard, and some initial statistics of frequencies of the tags

    Prediction and Realisation of Conversational Characteristics by Utilising Spontaneous Speech for Unit Selection

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    Unit selection speech synthesis has reached high levels of naturalness and intelligibility for neutral read aloud speech. However, synthetic speech generated using neutral read aloud data lacks all the attitude, intention and spontaneity associated with everyday conversations. Unit selection is heavily data dependent and thus in order to simulate human conversational speech, or create synthetic voices for believable virtual characters, we need to utilise speech data with examples of how people talk rather than how people read. In this paper we included carefully selected utterances from spontaneous conversational speech in a unit selection voice. Using this voice and by automatically predicting type and placement of lexical fillers and filled pauses we can synthesise utterances with conversational characteristics. A perceptual listening test showed that it is possible to make synthetic speech sound more conversational without degrading naturalness
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