2,342 research outputs found
What can be inferred from surrogate data testing?
Surrogate data testing for linearity is frequently applied to confirm the
results of nonlinear time series analysis. We argue that this, in general, is
not possible.Comment: 1 pag
Cross-spectral analysis of physiological tremor and muscle activity. I. Theory and application to unsynchronized EMG
We investigate the relationship between the extensor electromyogram (EMG) and
tremor time series in physiological hand tremor by cross-spectral analysis.
Special attention is directed to the phase spectrum and the effects of
observational noise. We calculate the theoretical phase spectrum for a second
order linear stochastic process and compare the results to measured tremor data
recorded from subjects who did not show a synchronized EMG activity in the
corresponding extensor muscle. The results show that physiological tremor is
well described by the proposed model and that the measured EMG represents a
Newtonian force by which the muscle acts on the hand.Comment: 9 pages, 6 figures, to appear in Biological Cybernetic
Artifacts with uneven sampling of red noise
The vast majority of sampling systems operate in a standard way: at each tick
of a fixed-frequency master clock a digitizer reads out a voltage that
corresponds to the value of some physical quantity and translates it into a bit
pattern that is either transmitted, stored, or processed right away. Thus
signal sampling at evenly spaced time intervals is the rule: however this is
not always the case, and uneven sampling is sometimes unavoidable.
While periodic or quasi-periodic uneven sampling of a deterministic signal
can reasonably be expected to produce artifacts, it is much less obvious that
the same happens with noise: here I show that this is indeed the case only for
long-memory noise processes, i.e., power-law noises with . The resulting artifacts are usually a nuisance although they can be
eliminated with a proper processing of the signal samples, but they could also
be turned to advantage and used to encode information.Comment: 5 figure
Cessation of X-ray Pulsation of GX 1+4
We report results from our weekly monitoring campaign on the X-ray pulsar GX
1+4 with the {\em Rossi X-ray Timing Explorer} satellite. The spin-down trend
of GX 1+4 was continuing, with the pulsar being at its longest period ever
measured (about 138.7 s). At the late stage of the campaign, the source entered
an extended faint state, when its X-ray (2-60 keV) flux decreased significantly
to an average level of . It was
highly variable in the faint state; the flux dropped to as low as . In several observations during this
period, the X-ray pulsation became undetectable. We can, therefore, conclude
conservatively that the pulsed fraction, which is normally 70%
(peak-to-peak), must have decreased drastically in those cases. This is very
similar to what was observed of GX 1+4 in 1996 when it became similarly faint
in X-ray. In fact, the flux at which the cessation of X-ray pulsation first
occurred is nearly the same as it was in 1996. We suggest that we have, once
again, observed the propeller effect in GX 1+4, a phenomenon that is predicted
by theoretical models of accreting X-ray pulsars.Comment: 13 pages, 9 figures (available at
http://www.physics.purdue.edu/~cui/ftp/cuifigs.tar.gz). To appear in Ap
Non-cooperative queueing games on a Jackson network
In this paper we introduce non-cooperative games on a Jackson network. A player has a set of routes available and has to decide which routes to use for its customers. Each player's goal is to minimize the expected sojourn time of its customers. We consider two cases. First, each player is allowed to divide his customers over multiple routes. This results in a game for which it can be shown that a unique pure-strategy Nash equilibrium exists. This Nash equilibrium can be found by using a best-response algorithm. Second, each player may only select a single route for its customers. This results in a game with finite strategy spaces. In general, such games need not have a pure-strategy Nash equilibrium, as shown by an example. We show the existence of pure-strategy Nash equilibria for four subclasses of games on a Jackson network: (i) N-player games with equal arrival rates for the players, (ii) 2-player games with identical service rates for all nodes, (iii) 2-player games on a 2 x 2-grid, and (iv) 2-player games on an A x B-grid with small differences in the service rates
Linear and nonlinear time series analysis of the black hole candidate Cygnus X-1
We analyze the variability in the X-ray lightcurves of the black hole
candidate Cygnus X-1 by linear and nonlinear time series analysis methods.
While a linear model describes the over-all second order properties of the
observed data well, surrogate data analysis reveals a significant deviation
from linearity. We discuss the relation between shot noise models usually
applied to analyze these data and linear stochastic autoregressive models. We
debate statistical and interpretational issues of surrogate data testing for
the present context. Finally, we suggest a combination of tools from linear
andnonlinear time series analysis methods as a procedure to test the
predictions of astrophysical models on observed data.Comment: 15 pages, to appear in Phys. Rev.
X-ray Variability Characteristics of the Seyfert 1 Galaxy NGC 3783
We have characterized the energy-dependent X-ray variability properties of
the Seyfert~1 galaxy NGC 3783 using archival XMM-Newton and Rossi X-ray Timing
Explorer data. The high-frequency fluctuation power spectral density function
(PSD) slope is consistent with flattening towards higher energies. Light curve
cross correlation functions yield no significant lags, but peak coefficients
generally decrease as energy separation of the bands increases on both short
and long timescales. We have measured the coherence between various X-ray bands
over the temporal frequency range of 6e-8 to 1e-4 Hz; this range includes the
temporal frequency of the low-frequency power spectral density function (PSD)
break tentatively detected by Markowitz et al. and includes the lowest temporal
frequency over which coherence has been measured in any AGN to date. Coherence
is generally near unity at these temporal frequencies, though it decreases
slightly as energy separation of the bands increases. Temporal
frequency-dependent phase lags are detected on short time scales; phase lags
are consistent with increasing as energy separation increases or as temporal
frequency decreases. All of these results are similar to those obtained
previously for several Seyfert galaxies and stellar-mass black hole systems.
Qualitatively, these results are consistent with the variability models of
Kotov et al. and Lyubarskii, wherein the X-ray variability is due to inwardly
propagating variations in the local mass accretion rate.Comment: Accepted for publication in The Astrophysical Journal, 2005, vol.
635, p. 180; version 2 has minor grammatical changes; 23 pages; uses
emulateapj
Talking quiescence: a rigorous theory that supports parallel composition, action hiding and determinisation
The notion of quiescence - the absence of outputs - is vital in both
behavioural modelling and testing theory. Although the need for quiescence was
already recognised in the 90s, it has only been treated as a second-class
citizen thus far. This paper moves quiescence into the foreground and
introduces the notion of quiescent transition systems (QTSs): an extension of
regular input-output transition systems (IOTSs) in which quiescence is
represented explicitly, via quiescent transitions. Four carefully crafted rules
on the use of quiescent transitions ensure that our QTSs naturally capture
quiescent behaviour.
We present the building blocks for a comprehensive theory on QTSs supporting
parallel composition, action hiding and determinisation. In particular, we
prove that these operations preserve all the aforementioned rules.
Additionally, we provide a way to transform existing IOTSs into QTSs, allowing
even IOTSs as input that already contain some quiescent transitions. As an
important application, we show how our QTS framework simplifies the fundamental
model-based testing theory formalised around ioco.Comment: In Proceedings MBT 2012, arXiv:1202.582
Neuron dynamics in the presence of 1/f noise
Interest in understanding the interplay between noise and the response of a
non-linear device cuts across disciplinary boundaries. It is as relevant for
unmasking the dynamics of neurons in noisy environments as it is for designing
reliable nanoscale logic circuit elements and sensors. Most studies of noise in
non-linear devices are limited to either time-correlated noise with a
Lorentzian spectrum (of which the white noise is a limiting case) or just white
noise. We use analytical theory and numerical simulations to study the impact
of the more ubiquitous "natural" noise with a 1/f frequency spectrum.
Specifically, we study the impact of the 1/f noise on a leaky integrate and
fire model of a neuron. The impact of noise is considered on two quantities of
interest to neuron function: The spike count Fano factor and the speed of
neuron response to a small step-like stimulus. For the perfect (non-leaky)
integrate and fire model, we show that the Fano factor can be expressed as an
integral over noise spectrum weighted by a (low pass) filter function. This
result elucidates the connection between low frequency noise and disorder in
neuron dynamics. We compare our results to experimental data of single neurons
in vivo, and show how the 1/f noise model provides much better agreement than
the usual approximations based on Lorentzian noise. The low frequency noise,
however, complicates the case for information coding scheme based on interspike
intervals by introducing variability in the neuron response time. On a positive
note, the neuron response time to a step stimulus is, remarkably, nearly
optimal in the presence of 1/f noise. An explanation of this effect elucidates
how the brain can take advantage of noise to prime a subset of the neurons to
respond almost instantly to sudden stimuli.Comment: Phys. Rev. E in pres
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