164 research outputs found

    Pop stars and idolatry: an investigation of the worship of popular music icons, and the music and cult of Prince.

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    Prince is an artist who integrates elements from the sacred into his work. He uses popular iconography to present himself as an icon of consumer culture, as a deified ‘rock god’ worshipped by his fans, and as a preacher leading his audience like a congregation. His personality cult mixes spirituality and sexuality, and deals with issues of ecstasy and liberation, a transgressional approach that draws both controversy and public interest. This paper investigates Prince’s work and the role of the pop star as an icon within contemporary culture, an icon that contains a physicality and sexuality not present in contemporary western religious traditions. It discusses to what extent popular musical culture operates as a form of religious practice within contemporary western culture, and the implications that this has. The paper investigates the construction of Prince’s public character, his manipulation of the star system, and how he uses popular iconography to blur the distinctions between spirituality and sexuality, the idealised performer and the real world, the sacred and the profane, and the human and the divine. It explores how he possesses and is possessed by the audience, who enter into the hollow vessel he offers up to his fans

    EMAP Soundgate

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    The Soundgate App allows you to interactively explore a number of archaeological sites as they might have looked in the ancient past. As well as seeing what they look like, you can also hear what they sounded like. Three World Heritage Sites are virtually modelled visually and sonically, including prehistoric caves in Spain; Stonehenge in England; and Paphos Theatre in Cyprus. While exploring these spaces, you can trigger musical sounds that may have been heard there in the past, and hear how the acoustics of the spaces enhances them, experiencing how the acoustics change as you move around the site

    Editorial Introduction: Popular Music in Education, Special Issue

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    This Popular Music in Education (PME) special issue includes contributions discussing developments in several countries, including Argentina, Australia, Brazil, Canada, Germany, Singapore and the United States. It covers a range of approaches, exploring technology, hermeneutics, theory, guitars, jazz, songwriting, DIY/DIWO, politics and music industry perspectives. As music institutions have increasingly opened their doors to popular music, this has inevitably led to a greater level of interest in how you teach and learn popular music. PME is presenting a louder presence within Popular Music Studies (PMS), as the ground prepared by PMS has made space for a wave of new PME courses and students to sweep through educational contexts. In the wake of such expansion, this special issue intends to promote a further understanding of relevant issues such a

    The Frequency Spectrum and Geometry of the Hal Saflieni Hypogeum Appear Tuned

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    The Hal Saflieni Hypogeum is a unique subterranean Maltese Neolithic sanctuary with a well-documented history of interest in its acoustics. Previous studies have noted its unusual strongly-defined frequency spectrum, but it is unknown if this was coincidental. In this paper, we present evidence that the Hypogeum's creators shaped the site's geometry to create or amplify its frequency spectrum, or another property closely correlated with the spectrum. Specifically, we show that the observed spectrum required jointly fine-tuning the dimensions of multiple non-contiguous cave walls across multiple independent chambers, to a degree that seems unlikely to be coincidental. We also note that the peak frequencies are evenly spaced and resemble a whole-tone scale in music, which is also unlikely to be coincidental and suggests the spectrum itself might have held some cultural significance. Taken together, it suggests acoustic or spectral properties may have played a motivational or cultural role for the site's Neolithic creators. This work identifies one of the earliest known examples of a manmade structure with a significant musical element to its interior architecture.Comment: 8 pages, 6 figures. Accepted to Journal of Archaeological Science: Reports (2020

    Intelligent Equalisation Principles and Techniques for Minimising Masking when Mixing the Extreme Modern Metal Genre.

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    The intensity, complexity and energy of performance, combined with the power and density of the tones involved are characteristics of the extreme metal genre. These characteristics present numerous problems when striving to achieve the clarity, definition and hyper-realism of performance required for this genres production. Avoiding masking in a mix is a fundamental aspect of clarity, definition, intelligibility and perceived loudness and due to the fact that masking especially occurs in a dense mix, and is more pronounced in low frequencies, is particularly applicable to mixing the downtuned extreme metal genre. Masking in simple terms is the ability of frequencies of one sound to obscure or inhibit (i.e. mask) the frequencies of another sound. This paper will draw upon the first author’s eight years of experience producing within the metal genre, including releases through Sony and Universal and working with the likes of Colin Richardson and Andy Sneap

    An Investigation into the Sonic Signature of Three Classic Dynamic Range Compressors

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    Dynamic range compression (DRC) is a much-used process in music production. Traditionally the process was implemented in order to control the dynamic range of program material to minimize the potential of overloading recording devices. However, over time DRC became a process that was applied more as a creative effect and less as a preventative measure. In a professional recording environment it is not uncommon for engineers to have access to several different types of DRC unit, each with their own purportedly unique sonic signature. This paper investigates the differences between three popular vintage dynamic range compressors by conducting a number of measurements on the devices. The compressors were tested using: THD measurements, tone bursts, and objective analysis of music-based material using spectrum analysis and audio feature extracti

    Sound archaeology: terminology, Palaeolithic cave art and the soundscape

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    This article is focused on the ways that terminology describing the study of music and sound within archaeology has changed over time, and how this reflects developing methodologies, exploring the expectations and issues raised by the use of differing kinds of language to define and describe such work. It begins with a discussion of music archaeology, addressing the problems of using the term ‘music’ in an archaeological context. It continues with an examination of archaeoacoustics and acoustics, and an emphasis on sound rather than music. This leads on to a study of sound archaeology and soundscapes, pointing out that it is important to consider the complete acoustic ecology of an archaeological site, in order to identify its affordances, those possibilities offered by invariant acoustic properties. Using a case study from northern Spain, the paper suggests that all of these methodological approaches have merit, and that a project benefits from their integration
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