1,161 research outputs found

    Open rr-spin theory II: The analogue of Witten's conjecture for rr-spin disks

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    We conclude the construction of rr-spin theory in genus zero for Riemann surfaces with boundary. In particular, we define open rr-spin intersection numbers, and we prove that their generating function is closely related to the wave function of the rrth Gelfand--Dickey integrable hierarchy. This provides an analogue of Witten's rr-spin conjecture in the open setting and a first step toward the construction of an open version of Fan--Jarvis--Ruan--Witten theory. As an unexpected consequence, we establish a mysterious relationship between open rr-spin theory and an extension of Witten's closed theory.Comment: The more foundational parts of the previous version, v3, were moved to the article arXiv:2003.01082. These include the description of objects, constructions of moduli spaces and bundles and proofs of orientations theorems. The name of the paper and the abstract were changed accordingl

    The combinatorial formula for open gravitational descendents

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    In recent works, [20],[21], descendent integrals on the moduli space of Riemann surfaces with boundary were defined. It was conjectured in [20] that the generating function of these integrals satisfies the open KdV equations. In this paper we develop the notions of symmetric Strebel-Jenkins differentials and of Kasteleyn orientations for graphs embedded in open surfaces. In addition we write an explicit expression for the angular form of the sum of line bundles. Using these tools we prove a formula for the descendent integrals in terms of sums over weighted graphs. Based on this formula, the conjecture of [20] was proved in [5]

    Harmonic Labeling of Graphs

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    Which graphs admit an integer value harmonic function which is injective and surjective onto Z\Z? Such a function, which we call harmonic labeling, is constructed when the graph is the Z2\Z^2 square grid. It is shown that for any finite graph GG containing at least one edge, there is no harmonic labeling of G×Z G \times \Z

    A Deep Hierarchical Approach to Lifelong Learning in Minecraft

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    We propose a lifelong learning system that has the ability to reuse and transfer knowledge from one task to another while efficiently retaining the previously learned knowledge-base. Knowledge is transferred by learning reusable skills to solve tasks in Minecraft, a popular video game which is an unsolved and high-dimensional lifelong learning problem. These reusable skills, which we refer to as Deep Skill Networks, are then incorporated into our novel Hierarchical Deep Reinforcement Learning Network (H-DRLN) architecture using two techniques: (1) a deep skill array and (2) skill distillation, our novel variation of policy distillation (Rusu et. al. 2015) for learning skills. Skill distillation enables the HDRLN to efficiently retain knowledge and therefore scale in lifelong learning, by accumulating knowledge and encapsulating multiple reusable skills into a single distilled network. The H-DRLN exhibits superior performance and lower learning sample complexity compared to the regular Deep Q Network (Mnih et. al. 2015) in sub-domains of Minecraft
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