3,264 research outputs found

    A Novel Cytoplasmic Protein with RNA-binding Motifs Is an Autoantigen in Human Hepatocellular Carcinoma

    Get PDF
    In hepatocellular carcinoma (HCC), autoantibodies to intracellular antigens are detected in 30–40% of patients. Patients with chronic hepatitis or liver cirrhosis develop HCC, and when this occurs, some patients exhibit autoantibodies of new specificities. It has been suggested that these novel autoantibody responses may be immune system reactions to proteins involved in transformation-associated cellular events. One HCC serum shown to contain antibodies to unidentified cellular antigens was used to immunoscreen a cDNA expression library, and a full length cDNA clone was isolated with an open reading frame encoding 556 amino acids with a predicted molecular mass of 62 kD. The 62-kD protein contained two types of RNA-binding motifs, the consensus sequence RNA–binding domain (CS-RBD) and four hnRNP K homology (KH) domains. This protein, provisionally called p62, has close identity (66–70%) to three other proteins at the amino acid sequence level, and all four proteins may belong to a family having CS-RBD in the NH2-terminal region and four KH domains in the mid-to-COOH– terminal region. The homologous proteins are: KH domain–containing protein overexpressed in cancer (Koc); zipcode binding protein, a protein which binds to a conserved nucleotide element in chicken β-actin mRNA (ZBP1); and a protein which binds to a promoter cis element in Xenopus laevis TFIIIA gene (B3). p62 protein is cytoplasmic in location, and autoantibodies were found in 21% of a cohort of HCC patients. Patients with chronic hepatitis and liver cirrhosis, conditions which are frequent precursors to HCC, were negative for these autoantibodies, suggesting that the immune response might be related to cellular events leading to transformation. However, the possible involvement of p62 autoantigen as a factor in the transformation process remains to be elucidated

    Influence of interfacial nitrogen on edge charge trapping at the interface of gate oxide/drain extension in metal-oxide-semiconductor transistors

    Get PDF
    The influence of interfacial nitrogen on edge charge trapping at the interface of gate oxide/drain extension in metal-oxide-semiconductor transistors was investigated. Positive edge charge trapping was observed for both pure and nitrided oxides with an oxide thickness of 6.5 nm. Results showed that nitrogen at the interface enhance the edge charge trapping.published_or_final_versio

    Prevalence and awareness of lower urinary tract symptoms among males in the Outpatient Clinics of Universiti Kebangsaan Malaysia Medical Centre.

    Get PDF
    This study aims to determine the prevalence of lower urinary tract symptoms (LUTS) and level of awareness among male outpatients in Universiti Kebangsaan Malaysia Medical Centre (UKMMC). A questionnaire consisting of demographic data, questions related to knowledge, attitude and practice on BPH and the International Prostate Symptom Score (IPSS) was used for this study. Uroflowmetry and bladder scan were used to evaluate the function of the urinary tract and severity of BPH. Urine dipstick was done for glycosuria, proteinuria and haematuria. A total of 220 respondents were surveyed. The prevalence of moderately and severely symptomatic LUTS was 42.7%. The most commonly reported LUTS were nocturia (78.2%), frequency (58.2%) and incomplete emptying (44.6%). The prevalence of glycosuria, proteinuria and haematuria were 23.6%, 11.4% and 1.8% respectively. There was a significant association between increasing age with the severity of LUTS (p=0.005). Out of 102 respondents with voided urine volume greater than 150 mL, there was a significant decrease in maximum (Qmax) (p=0.039) and average (Qave) urine flow rates with every 10 years increase of age (p=0.001). The majority of respondents (59.5%) have heard of BPH before. Over 78.2% of the respondents would seek medical attention if they have LUTS with 15.9% saying they would seek traditional treatment. In conclusion, the prevalence of LUTS was high and the level of awareness was satisfactory

    Effects of adding natural sounds to urban noises on the perceived loudness of noise and soundscape quality

    Get PDF
    Introducing pleasant natural sounds to mask urban noises is an important soundscape design strategy to improve acoustic comfort. This study investigates the effects of signal-to-noise ratio (SNR) between natural sounds (signal) and the target noises (noise) and their temporal characteristics on the perceived loudness of noise (PLN) and overall soundscape quality (OSQ) through a laboratory experiment. Two types of urban noise sources (hydraulic breaker and traffic noises) were set to A-weighted equivalent sound pressure levels (SPL) of 55, 65, and 75 dB and then augmented with two types of natural sounds (birdsong and stream), across a range of SNRs. Each acoustic stimulus was a combination of noise and natural sound at SNRs from −6 to 6 dB. Averaged across all cases, the subjective assessment of PLN showed that augmenting urban noise separately with the two natural sounds reduced the PLN by 17.9%, with no significant differences found between the birdsong and stream sounds. Adding natural sounds increased the OSQ by on average 18.3% across the cases, but their effects gradually decreased as the noise level increased. The OSQ of the birdsong and stream sounds were similar for traffic noise, whereas the stream sound was rated higher than the birdsong for the breaker noise. The results suggest that increasing the dissimilarity in temporal structure between the target noise and natural sounds could enhance the soundscape quality. Appropriate SNRs were explored considering both PLN and OSQ. The results showed that the SNR of −6 dB was desirable when the A-weighted SPL of the noise rose to 75 dB

    Numerical Simulations of Constant-Volume Spray Combustion of n-Heptane with Chemical Kinetics

    Get PDF
    Objectives: A reduced toluene reference fuel (TRF) mechanism of multi-component nature from the literature is utilized to simulate constant-volume spray combustion of n-heptane. The approach allows a preliminary assessment of fuel kinetic model and computational fluid dynamics (CFD) formulations in a simplified computational domain before integrating them in complex engine simulations. Methods: The operating conditions vary in ambient densities between 14.8 kg/m3 and 30 kg/m3 with initial oxygen concentrations ranging from 10% to 21%. The CFD models are first calibrated to replicate spray penetration lengths of the non-reacting condition. The tuned numerical models are then applied to simulate the combustion and soot formation events of reacting sprays. The soot model employed is the multi-step Moss-Brookes model with updated oxidation models. Findings: The relative errors for ignition delay and lift-off length predictions are within 35% and 22% respectively. Furthermore, simulated soot volume fraction contours agree qualitatively with the experimental soot clouds. Computed peak soot locations, however, are found to be further downstream axially as compared to the experimental results across all test cases. Application: Good agreement with experimental spatial soot distributions allows the incorporation of both fuel and soot models in engine configurations

    The clinical genetics of multiple endocrine neoplasia type 1 in Chinese

    Get PDF
    published_or_final_versio

    Effects of contexts in urban residential areas on the pleasantness and appropriateness of natural sounds

    Get PDF
    Before introducing natural sounds to potentially improve the soundscape quality, it is important to understand how key contextual factors (i.e. expected activities and audio-visual congruency) affect the soundscape in a given location. In this study, the perception of eight natural sounds (i.e. 4 birdsongs, 4 water sounds) at five urban recreational areas under the constant influence of road traffic was explored subjectively under three laboratory settings: visual-only, audio-only, and audio-visual. Firstly, expected socio-recreational activities of each location were determined in the visual-only setting. Subsequently, participants assessed the pleasantness and appropriateness of the soundscape at each site, for each of the eight natural sounds augmented to the same road traffic noise, in both audio-only and audio-visual settings. Interestingly, it was found that the expected activities in each location did not significantly affect natural sound perception, whereas audio-visual congruency of the locations significantly affected the pleasantness and appropriateness of the natural sounds. Particularly, the pleasantness and appropriateness decreased for water sounds when water features were not visually present. In contrast, perception with birdsongs was unaffected by their visibility likely due to the presence of vegetation. Hence, audio-visual coherence is central to the perception of natural sounds in outdoor spaces

    A mixed-reality approach to soundscape assessment of outdoor urban environments augmented with natural sounds

    Get PDF
    To investigate the effect of augmenting natural sounds in noisy environments, an in-situ experiment was conducted using a mixed-reality head-mounted display (MR HMD). Two outdoor locations close to an expressway were selected for the experiment. A natural sound (birdsong or stream) along with a hologram (sparrow/fountain or loudspeaker) was projected through the MR HMD. Participants were asked to adjust the natural sound levels to their preferred level under ambient traffic noise conditions at each location. Participants also assessed the perceived loudness of traffic (PLN) and overall soundscape quality (OSQ) in conditions with and without the augmented natural sounds. The results showed that both natural sounds significantly reduced the PLN and enhanced the OSQ. No significant differences in subjective responses were found between the loudspeaker and visual representations of the natural sound source as holograms. Analysis on the preferred signal-to-noise ratio (SNR), i.e. ratio of natural sound to traffic levels, indicated a strong negative correlation between the preferred SNRs and ambient traffic noise levels. Overall, the preferred SNR of the birdsong was significantly higher than that of the water sound. Among the acoustic parameters tested, the A-weighted traffic noise level was the strongest predictor for the preferred SNR of both the birdsong and water sound. However, the correlation for the water sound was relatively higher than the birdsong. This was due to the larger variance in the subjective evaluation for the birdsong

    Manipulating task constraints shapes emergence of herding tendencies in team games performance

    Get PDF
    The herding phenomenon is observed in nature and has been perceived to be less desirable use of space in impacting overall team play performance. The effective manipulating of rules and task constraints might be able to alter herding tendencies in sport performance. The aim of this study was to determine the impact of altering task constraints on herding tendencies, measured with the use of cluster phase analysis, which has also been used to analyse the synchrony exhibited by performers in invasion games such as professional association football matches. In this study, tracking positional data of individual players in a simulated pass and catch game was undertaken, with no specific verbal instructions provided to participants on how and where to move so that emergent behavioural tendencies could be observed. Data revealed how task constraint manipulations impacted on herding tendencies. Manipulation of task constraints revealed higher levels of clustering tendencies in the herding condition compared to, the non-herding condition. Within the herding condition, between-team synchrony was also strong, especially in the longitudinal direction. Ball possession also seemed to have some impact on within-team synchrony. Findings provided preliminary evidence on how manipulating task constraints can be effective in altering herding tendencies in team games
    • …
    corecore