291 research outputs found

    CS 643: Cloud Computing

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    CS 643: Cloud Computing

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    Discrete port-Hamiltonian systems: mixed interconnections

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    Either from a control theoretic viewpoint or from an analysis viewpoint it is necessary to convert smooth systems to discrete systems, which can then be implemented on computers for numerical simulations. Discrete models can be obtained either by discretizing a smooth model, or by directly modeling at the discrete level itself. The goal of this paper is to apply a previously developed discrete modeling technique to study the interconnection of continuous systems with discrete ones in such a way that passivity is preserved. Such a theory has potential applications, in the field of haptics, telemanipulation etc. It is shown that our discrete modeling theory can be used to formalize previously developed techniques for obtaining passive interconnections of continuous and discrete systems

    The wave equation as a port-Hamiltonian system and a finite-dimensional approximation

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    The problem of approximating a distributed parameter system with free boundary conditions is solved for the 2-dimensional wave equation. To this end we first model the wave equation as a distributed-parameter port-Hamiltonian system. Then we employ the idea that it is natural to use different finite elements for the approximation of di?erent geometric variables (forms) describing a distributed-parameter system, to spatially discretize the system and we show that we obtain a ?nite-dimensional port-Hamiltonian system, which also preserves the conservation laws

    Hamiltonian mechanics on discrete manifolds

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    The mathematical/geometric structure of discrete models of systems, whether these models are obtained after discretization of a smooth system or as a direct result of modeling at the discrete level, have not been studied much. Mostly one is concerned regarding the nature of the solutions, but not much has been done regarding the structure of these discrete models. In this paper we provide a framework for the study of discrete models, speci?cally we present a Hamiltonian point of view. To this end we introduce the concept of a discrete calculus

    CS 643: Cloud Computing

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    Location reliability and gamification mechanisms for mobile crowd sensing

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    People-centric sensing with smart phones can be used for large scale sensing of the physical world by leveraging the sensors on the phones. This new type of sensing can be a scalable and cost-effective alternative to deploying static wireless sensor networks for dense sensing coverage across large areas. However, mobile people-centric sensing has two main issues: 1) Data reliability in sensed data and 2) Incentives for participants. To study these issues, this dissertation designs and develops McSense, a mobile crowd sensing system which provides monetary and social incentives to users. This dissertation proposes and evaluates two protocols for location reliability as a step toward achieving data reliability in sensed data, namely, ILR (Improving Location Reliability) and LINK (Location authentication through Immediate Neighbors Knowledge). ILR is a scheme which improves the location reliability of mobile crowd sensed data with minimal human efforts based on location validation using photo tasks and expanding the trust to nearby data points using periodic Bluetooth scanning. LINK is a location authentication protocol working independent of wireless carriers, in which nearby users help authenticate each other’s location claims using Bluetooth communication. The results of experiments done on Android phones show that the proposed protocols are capable of detecting a significant percentage of the malicious users claiming false location. Furthermore, simulations with the LINK protocol demonstrate that LINK can effectively thwart a number of colluding user attacks. This dissertation also proposes a mobile sensing game which helps collect crowd sensing data by incentivizing smart phone users to play sensing games on their phones. We design and implement a first person shooter sensing game, “Alien vs. Mobile User”, which employs techniques to attract users to unpopular regions. The user study results show that mobile gaming can be a successful alternative to micro-payments for fast and efficient area coverage in crowd sensing. It is observed that the proposed game design succeeds in achieving good player engagement

    A new hierarchical clustering algorithm to identify non-overlapping like-minded communities

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    A network has a non-overlapping community structure if the nodes of the network can be partitioned into disjoint sets such that each node in a set is densely connected to other nodes inside the set and sparsely connected to the nodes out- side it. There are many metrics to validate the efficacy of such a structure, such as clustering coefficient, betweenness, centrality, modularity and like-mindedness. Many methods have been proposed to optimize some of these metrics, but none of these works well on the recently introduced metric like-mindedness. To solve this problem, we propose a be- havioral property based algorithm to identify communities that optimize the like-mindedness metric and compare its performance on this metric with other behavioral data based methodologies as well as community detection methods that rely only on structural data. We execute these algorithms on real-life datasets of Filmtipset and Twitter and show that our algorithm performs better than the existing algorithms with respect to the like-mindedness metric
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