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    SOLUSI DESAIN APLIKASI BELAJAR MEMBACA ANAK USIA DINI TERHADAP KESESUAIAN KEBUTUHAN PENGGUNA MENGGUNAKAN UX JOURNEY

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    Problems: This research aims to overcome the problem of formal and monotonous early childhood reading in their learning media by providing interesting and enjoyable learning experience through the use of gadgets, integrating modern technology with traditional learning. Method: The research method used is the UX Journey, which combines needs exploration and understanding of user experience to produce effective design solutions, with a focus on overcoming challenges in meeting user needs and providing appropriate solutions. Results: The results after testing showed that the ReadFun application design solution successfully met user needs and received positive responses. Conclusion: This research resulted in an application design solution called ReadFun that meets the needs of parents. The app includes features such as syllable memorization, picture guessing, and story reading with text, pictures, and sounds. The research involved validation and verification using Acceptance Criteria and Requirement Metric to ensure that the app meets quality standards and user needs. Thus, the UX Journey method helps in meeting user expectations and needs
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