28,816 research outputs found

    Hand-held instrument should relieve hematoma pressure

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    Portable instrument relieves hematomas beneath fingernails and toenails without surgery. This device simplifies the operative procedure with an instant variable heating tip, adjustable depth settings and interchangeable tip sizes for cauterizing small areas and relieving pressurized clots

    Inventing and devising movement in the design of movement-based interactive systems

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    This paper reports on a study that explored ways of inventing and devising movement for use in the design of movement-based interaction with video-based, motion-sensing technologies. Methods that dancers, trained in movement improvisation and performance-making, used to choreograph movement were examined as sources of potential methods for technology designers. The findings enabled us to develop methods and tools for creating and structuring new movements, based on felt experience and the creative potential of the moving body. These methods and tools contribute to the ongoing development of a design methodology underpinned by the principle of making strange. By making strange, we mean ways of unsettling habitual perceptions and conceptions of the moving body to arrive at fresh appreciations and perspectives for design that are anchored in the sensing, feeling and moving body

    Designing situations

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    This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human movement as input. We describe the historical and methodological background to Suchman's framework and the impact of her analysis on the development of HCI and related fields. We provide two examples of its use to support prototype evaluation, design reflection and generative and iterative design. Suchman's recognition that computers act on the basis of resources within their situations, just as people act in accord with the resources of theirs, broadens our focus from the design of interfaces to the design of situations within which interaction between people and computers can occur. The tool, and the methodological and theoretical commitments embedded within it, contribute to the design of emerging technologies and to current discussions about approaches to design within shifting paradigms of HCI. © ACM 2009

    Space shuttle contamination due to backflow from control motor exhaust

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    Spacecraft contamination of the space shuttle orbiter and accompanying Spacelab payloads is studied. The scattering of molecules from the vernier engines and flash evaporator nozzle after impingement on the orbiter wing surfaces, and the backflow of molecules out of the flash evaporator nozzle plume flow field due to intermolecular collisions in the plume are the problems discussed. A method was formulated for dealing with these problems, and detailed results are given

    Structure and formation energy of carbon nanotube caps

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    We present a detailed study of the geometry, structure and energetics of carbon nanotube caps. We show that the structure of a cap uniquely determines the chirality of the nanotube that can be attached to it. The structure of the cap is specified in a geometrical way by defining the position of six pentagons on a hexagonal lattice. Moving one (or more) pentagons systematically creates caps for other nanotube chiralities. For the example of the (10,0) tube we study the formation energy of different nanotube caps using ab-initio calculations. The caps with isolated pentagons have an average formation energy 0.29+/-0.01eV/atom. A pair of adjacent pentagons requires a much larger formation energy of 1.5eV. We show that the formation energy of adjacent pentagon pairs explains the diameter distribution in small-diameter nanotube samples grown by chemical vapor deposition.Comment: 8 pages, 8 figures (gray scale only due to space); submitted to Phys. Rev.

    Flux Qubits and Readout Device with Two Independent Flux Lines

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    We report measurements on two superconducting flux qubits coupled to a readout Superconducting QUantum Interference Device (SQUID). Two on-chip flux bias lines allow independent flux control of any two of the three elements, as illustrated by a two-dimensional qubit flux map. The application of microwaves yields a frequency-flux dispersion curve for 1- and 2-photon driving of the single-qubit excited state, and coherent manipulation of the single-qubit state results in Rabi oscillations and Ramsey fringes. This architecture should be scalable to many qubits and SQUIDs on a single chip

    Flux Qubits and Readout Device with Two Independent Flux Lines

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    We report measurements on two superconducting flux qubits coupled to a readout Superconducting QUantum Interference Device (SQUID). Two on-chip flux bias lines allow independent flux control of any two of the three elements, as illustrated by a two-dimensional qubit flux map. The application of microwaves yields a frequency-flux dispersion curve for 1- and 2-photon driving of the single-qubit excited state, and coherent manipulation of the single-qubit state results in Rabi oscillations and Ramsey fringes. This architecture should be scalable to many qubits and SQUIDs on a single chip.Comment: 5 pages, 4 figures, higher quality figures available upon request. Submitted to PR

    Moving bodies, social selves: Movement-oriented personas and scenarios

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    This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic work for a public space. Personas and scenarios were integrated into a user interaction script and linked to a set of movement schemas using Labanotation for group choreography. Enactment of the script within a prototype environment enabled the designers to experience the aesthetic and kinaesthetic qualities of the work, as well as the social interactional aspects of the user experience. This ensured that the experience of those visiting the exhibition was always central to the design proces
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