24 research outputs found

    A Tabletop Board Game Interface for Multi-User Interaction with a Storytelling System

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    The Interactive Storyteller is an interactive storytelling system with a multi-user tabletop interface. Our goal was to design a generic framework combining emergent narrative, where stories emerge from the actions of autonomous intelligent agents, with the social aspects of traditional board games. As a visual representation of the story world, a map is displayed on a multi-touch table. Users can interact with the story by touching an interface on the table surface with their fingers and by moving tangible objects that represent the characters. This type of interface, where multiple users are gathered around a table with equal access to the characters and the story world, offers a more social setting for interaction than most existing interfaces for AI-based interactive storytelling

    A Tabletop Board Game Interface for Multi-User Interaction with a Storytelling System

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    The Interactive Storyteller is an interactive storytelling system with a multi-user tabletop interface. Our goal was to design a generic framework combining emergent narrative, where stories emerge from the actions of autonomous intelligent agents, with the social aspects of traditional board games. As a visual representation of the story world, a map is displayed on a multi-touch table. Users can interact with the story by touching an interface on the table surface with their fingers and by moving tangible objects that represent the characters. This type of interface, where multiple users are gathered around a table with equal access to the characters and the story world, offers a more social setting for interaction than most existing interfaces for AI-based interactive storytelling

    Physical Characterization of Aerosol Emissions from a Commercial Gas Turbine Engine

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    This paper discusses the results of the Aircraft Particle Emissions Experiment Project for the physical characterization of total (nonvolatile plus volatile) aerosol emissions (emission factors, hydration properties, and distribution shape parameters) by extractive sampling from an on-wing CFM56-2C1 engine. Samples were extracted at the engine exit plane (1 m) as well as locations 10 and 30 m downstream. Three different fuels were used in this study: base fuel, high-sulfur fuel, and high-aromatic fuel. For the 1 and 10-m probe locations, strong and sometimes nonlinear dependencies were observed on fuel flow rate and no statistically significant dependencies were observed for fuel composition. At 30 m, the onset of gas-to-particle conversion was apparent for low- to medium-fuel flow rates. The soluble mass fraction was found to increase with distance from the engine exit plane and with increasing fuel aromatic and sulfur content. An intercomparison of gas and particle sampling trains showed that gas-to-particle conversion is a serious sample train artifact for gas sampling trains in which dilution cannot be achieved at the probe tip
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