5 research outputs found
Weather to Go - A Blended Sonification Application
Presented at the 20th International Conference on Auditory Display (ICAD2014), June 22-25, 2014, New York, NY.People often stay in touch with the weather forecast for various
reasons. We depend on knowing the upcoming weather conditions
in order to plan activities outside or even just to decide what to
wear on our way to work. With weather to go we present an auditory
weather report which informs the user about the future or
current weather situation when leaving home in the morning or
the office in the evening. The sonification is designed to be calm,
coherent and expectable so that it can blend well into the user’s familiar
environment. In this work the auditory display is activated
when somebody leaves through the door. The activity is sensed
by a multi-purpose sensor unit mounted at the door. When the
door is opened, weather to go renders and plays sounds that characterize
the weather forecast for the region where the system is
located. That way, the system raises the user’s awareness for suitable
clothes, transportation or route to take to the destination in the
right moment
Blended Sonification –Sonification For Casual Information Interaction
Presented at the 19th International Conference on Auditory Display (ICAD2013) on July 6-9, 2013 in Lodz, Poland.In recent years, graphical user interfaces have become almost ubiquitous
in form of notebooks, smartphones and tablets. These systems
normally force the user to attend to an often very specific
and narrow screen and thus squeeze the information through a
chokepoint. This ties the users’ attention to the device and affects
other activities and social interaction. In this paper we introduce
Blended Sonifications as sonifications that blend into the
users’ environment without confronting users with any explicitly
perceived technology. Blended Sonification systems can either be
used to display information or to provide ambient communication
channels. We present a framework that guides developers towards
the identification of suitable information sources and appropriate
auditory interfaces. We aim at improving the design of interactions
and experiences. Along with the introduction and definition
of the framework, this paper presents interface examples, both for
mediated communication and information display applications
Upstairs: A calm auditory communication and presence system
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz, Styria, Austria.For decades, researchers have been creating and evaluating so-called media spaces. Most of those were virtual spaces that bridge
physical distance in order to create a common shared space. In the tradition of these spaces, upstairs supports peripheral awareness
between non-colocated spaces but follows a different approach.
Instead of creating a large unifying space, it makes use of the
metaphor of wall-diffused noises commonly known from neighbors
living upstairs or next door. When sharing a space, people are
subconsciously aware of other people’s activities, mainly because
of their interaction with the environment. We designed upstairs to
extend today’s telepresence and social presence systems (i. e. most
notably the telephone and videoconferencing solutions) that mostly
focus on the transmission of the conscious part of communication
and thereby enrich these systems by supporting peripheral awareness
to allow for a permanent connection without distracting too
much. In this paper we present the design decisions that led to realized
system, the technical setup and the study we conducted over
a two week time frame in the homes of couples in long distance
relationships