14 research outputs found

    Advances in Design-Based Research

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    Design-based research is a core methodology of the Learning Sciences. Historically rooted as a movement away from the methods of experimental psychology, it is a means to develop “humble” theory that takes into account numerous contextual effects for understanding how and why a design supported learning. DBR involves iterative refinement of both designs for learning and theory; this process is illustrated with retrospective analysis of six DBR cycles. Calls for educational research to parallel medical research has led learning scientists to strive for more specific standards about what constitutes DBR and what makes it desirable, especially regarding robustness and rigor. A recent trend in DBR involves efforts to extend the reach through scalability. These developments potentially endanger the designerly nature of DBR by orienting focus toward generalizability, meaning researchers must be vigilant in their pursuit of understanding how and why learning occurs in complex context

    Designing for Immersive Technology: Integrating Art and STEM Learning

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    Students struggle to learn science, technology, engineering and mathematics concepts. The arts have been proposed as a means to engage students in STEM education, resulting in the idea of STEAM. This study investigates how two students in a six-week summer program solved technological and design production problems to create public service announcements for the immersive fulldome on the topic of water conservation. Qualitative data were collected, including interviews, observations, artifacts of student work and reflections. Qualitative analysis focused on integration of STEM content and practices with the arts. The study contributes to what is known about how people learn when they design for immersive media, and identify potential barriers and affordances for learning STEM through the arts

    Facilitating Problem Framing in Project-Based Learning

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    While problem solving is a relatively well understood process, problem framing is less well understood, particularly with regard to supporting students to learn as they frame problems. Project-based learning classrooms are an ideal setting to investigate how teachers facilitate this process. Using participant observation, this study investigated how teachers supported students in taking ownership over the framing of problems in a charter school that serves students who have been underserved by traditional schooling. Data include audio/video records, field notes, interviews, and student work from a nineweek project. Interaction analysis was used to examine ownership and learning over time. Analysis suggests that providing a relevant yet revisable design problem, giving instruction about design process as iterative, and problematizing a model of design process supported students in taking ownership over the framing of the problem; students were motivated to pose questions and gathered information purposefully, thereby learning in the process

    A review of teacher implemented scaffolding in K-12

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    Although scaffolding—often in the form of help from a teacher—supports students to achieve more than they can do on their own, prior reviews have not focused on the role of the teacher in scaffolding. Using a systematic review, we categorized 41 articles by mode (hard or soft) and contingent processes (ongoing diagnosis, responsiveness, fading). We found that most studies took place at an elementary level, most often in language arts, and most in an intact classroom. Additionally, the combination of hard and soft scaffolds allows teachers more time to offer soft scaffolds to students who need more support
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