2 research outputs found

    AUGMENTED REALITY FOR SARAWAK TOURISM USING SPARK

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    Nowadays, there are many inventions that using Augmented Reality (AR) technologies to simplify our daily life. Augmented Reality (AR) applies digital content to a live camera stream, making it look like it's part of our physical world. When the evolution of augmented reality is concerned, it has rapidly been used in the fields of business, logistics, gaming, manufacturing, retail industry, tourism and many more. For this millennia, people need something quick and interesting. This project is one of the technology that meets the requirement and what people are looking for in this current era. Before the advent of AR technology, people usually only took pictures using their device especially when they are traveling and sometimes the pictures they took were lost. It is also difficult to provide physical props for shooting tourist photographs, particularly in the city area. There are also some limitations before the advent of filters technology. It is because the use of the device does not have attractive features and user-friendly interface. Furthermore, Sarawak City is one of the biggest contributor in Malaysia’s tourism industry and known as a city with full of culture. However, to maintain the Sarawak’s culture in a long term is not easy because it is so challenging when it comes to promoting tourism. The new proposed technology however eradicates this problem by develop the features of AR camera effects that gives user a great experience using this AR Sarawak Tourism filters in Instagram and Facebook as they can know a lot about Sarawak Culture. Also, this project is one of the way to promote and maintaining Sarawak Tourism and Culture itself

    The Efficiency of Game-Based Learning Towards Student’s Focus And Enjoyment Using Board Game: A Case Study at SK Martin

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    The purpose of this game research is to observe and evaluate how the implementation of the game-based learning (embedded with IT ) can improve students’ focus in class and at the same time having fun with their study. Based on the result, students enjoy more when playing the games while studying. They tend to focus more and learn from their mistakes
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