29 research outputs found

    Consumer-Based Leisure Constraint for Online Gaming

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    [[abstract]]The purpose of this study is to develop a multidimensional measure of consumer-based leisure constraint for online game play and to assess its psychometric properties. An empirical model of player constraint in online games provides the foundation to understanding and assessing how players differ from one another (such as high gamers/low gamers and high gamers/non-gamers) and how constraints on play relate to frequency of use. In the current study, an exploratory factor analysis was used to extract the common factors, and confirmatory factor analysis was used to create an empirical model of players' perception of constraint and to reveal its underlying structure. The analysis revealed six dimensions of constraint. The relationship between perception of constraint and frequency of use is also presented.[[notice]]補正完畢[[incitationindex]]SSCI[[booktype]]電子版[[booktype]]紙

    Meyers Vareleksikon (5. Udgave). I—2. Aschehoug Dansk Forlag. 1941.

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    Management in marketing channels/ Sterm

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    xiv, 514 hal. ; 23,5 c

    Management in marketing channels/ Sterm

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    xiv, 514 hal. ; 23,5 c

    Introductory plant biology

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    xvi, 589 p. ; 29 c

    Concepts of Information Processing with Basic

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    vii, 216 hlm.; 24 c

    Two Views on Christina Stead\u27s Biography

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    Christina Stead (Hazel Rowley

    Temperature characteristic analysis of a ferrite phase shifter in a grooved waveguide

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    10.1002/mop.1250Microwave and Optical Technology Letters303156-159MOTL

    Introductory plant biology.9th ed.

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    xiv, 624 hal.; ilus.; 26 c
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